When in training mode with input display on, I notice my inputs for the same specials aren’t always the same. For example with hadouken after “down” > “down forward”, the last bit sometimes shows “forward + punch”, sometimes “forward” > “forward + punch”, and sometimes it’s “forward” > “punch”. Is there a strictly best practice? I notice when watching pro players’ replays their inputs mainly skew towards the second type, while nobody lets go of the direction like I sometimes do (to get the third type). I’m guessing the first type is the strictly “correct” input, while pros mainly get out the second input (I’m guessing it’s the result of a slight pause between pressing direction, and punch) to avoid pushing punch too early? If I were strictly training specials, should I be aiming to get the first type all the time? Is one faster? Safer to prevent missed inputs? Or are all three types of input the same, in SF4 and other games?
And this is kind of related but say you’re cancelling something into a special, like Ryu’s crouching medium kick into tatsumaki. Technically speaking am I buffering if I don’t enter the down motion again after the kick as part of the tatsumaki motion? In other words if there were zero input leniency would you actually have let go of “down” before pressing it again as part of the tatsumaki input?
Sorry for nub questions ^^. Started fighting games during evo2012, got a stick near december, but it feels like I haven’t played much more than an hour of scrubby throws/sweeps/random specials against my friend for every month since then. Actually this week is the first time I’m spending time in training mode and properly learning about the game, so I figure it would be rewarding to make my inputs as clean as I can. I know this game is lenient and also has shortcuts and buffering but I just want to use the “by the book” inputs first and get comfortable with them… for fun heh.
Thanks for your help.