Question about Juri

juri

#1

Helloo.

I main as Juri on SFIVAE, I have Ultra preordered and it goes active for PC on August 8th.

So… what are some major differences to expect with Juri? (if any).


#2

Close Standing LP hitbox expanded downward
Close Standing MP start-up speed during Feng Shui Engine now the same as normal version
Close Standing MK start-up speed during Feng Shui Engine now the same as normal version; considered airborne from the 2nd frame; unthrowable from the first frame
Far Standing MP now Special-cancellable
Far Standing LK start-up reduced by 1 frame (5F → 4F)
Far Standing HK hitbox size during Feng Shui Engine now the same as normal version
Kasatushi now takes recoverable damage when absorbing attacks
L, M and H Shikusen no longer can be done from back jump
Second Impact and Third Strike hitbox expanded, less likely to miss
EX Shikusen now has input follow-ups like the normal version, activates with any single K button; trajectory changes with button combination: L+M is L Shikusen, M+H is M Shikusen, L+H is H • Shikusen trajectory; advantage on guard reduced by 3 frames
EX Fuhajin (M+H) now hits grounded opponents
EX Fuhajin (L+H) damage increased 20 (5050 → 6060)
EX Senpusha invincibility time increased by 1 frame (6F → 7F); disadvantage on block increased by 1 frames (-14F → -15F); pulls opponent in closer when blocked
Feng Shui Engine (UC1) invincibility time reduced by 2 frames (4F → 2F)
Kaisen Dankairaku (UC2) hitbox slightly expanded horizontally

Here ya go Pedro. In the future you can use the character specific forum to ask questions like this. Here’s Juri’s. http://forums.shoryuken.com/categories/juri


#3

Why
would you pre-order Ultra
on Steam
when the Steam version
does
NOT
WORK?

HAVE YOU EVEN BEEN ONLINE LATELY?


#4

Idc about online? It was 25% off on GMG? if they fix it then so much the better, but I play with friends locally.


#5

Thanks for the amazinnnnggg help man. Thanks for the info, and props for Excel Saga knowledge.


#6

L, M and H Shikusen no longer can be done from back jump

Why would they make that change?


#7

My guess is to balance out making j.HP lead into combos instead of knocking down… They just forgot to fix it when the took the new j.HP away