Ok, I have a question regarding the terminology of using visual ques in safe jumps, and also one question regarding the mechanics.
Here’s an example of a visual cue in a safe jump setup:
A character does a forward throw on his opponent, and needs to wait 11 frames after recovering from the throw before jumping in, in order for it to be a safe jump.
If the character has a move that takes exactly 11 frames from the time you execute it, to recovery, for example, cr.LP with Rose, people tend to do that move right after the forward throw, and then jump immediately after, to know exactly when to jump.
My question regarding this is, is the term visual cue (or just cue in general) accurate to use here?
A friend of mine tells me that it is absolutely not a visual cue or any cue at all, and that it is a necessary part of the setup. But I have heard this technique being refered to as a visual cue (or just cue) here on the forums, so I’m wondering if it’s a correct term to use?
He also says that the safe jump is literally impossible to accomplish without doing this whiff move. 1000 tries to simply guess or feel when to jump in, will fail 1000 times, he says. Is that true?
Thanks in advance.