Question involving control style for MK games


#1

Sorry if this has been asked before, I tried to check but now with the new MK branded sticks coming out my searches on my question were returning mostly things about the MK9 stick and the new MK-themed faceplate for the TE stick.

I have always liked MK but never really got into it while it was in arcades (I was seven when MK2 hit arcades) and so I never really played it with an arcade stick layout.

MK9 looks really interesting and I want to jump in and learn this one but I want to ask if playing the game on a “regular” six/eight button layout would work? I have a Madcatz TE for the 360 and I do want to buy the game but with grad school I don’t really have the extra cash at the moment to buy another stick for one game (Maybe in the future, but not right now at least). I also don’t want to mod my TE since I play other games with it and would rather not have to mod it back and forth.

Are there players who use six/eight button arcade sticks to play MK games? I realize things like block buttons and run buttons make it different than playing games I’m more familiar with. What layout do those players use?

Would I be better served just to learn to play on pad if I can’t get a MK styled stick immediately?


#2

Best button layout for TE stick?

Anyone have any ideas? I’m thinking the block button should be on the bottom leftmost corner.


#3

I’m gonna do :

Throw LP HP
Block LK HK


#4

Trying to decide between

FP BL BP
FK TG BK

or

BP BL BK
FP TG FK

Block and Tag in the middle, no need for a throw button.

Punches on left, kicks on right? or punches on top, kicks on bottom?


#5

setting up block with the 2 kicks would probably be the best option since you’ll need it for xrays, and the 2 punches for throws


#6

I was planning on either of these:

HP BL HK
LP TG LK

or

TG HP HK
BL LP LK

I’m concerned about the stick though. Many inputs are simply down, forward. Would a QCF be able to replicate this?


#7

FP BL BP
FK BL BK

Unfortunately, you can’t set 2 buttons to block in the demo. Hopefully someone/we/I can suggest it on Twitter and get it in the final game.

In the demo, I have the lower block set to stance change.


#8

Marvel 2 style layout basically.

FP BP BL
FK BK Tag

Why I like this setup:
-Throws are index and thumb, easy and quick
-Block button is under my ring finger at all times, very easy to press whenever I need it.

Though I might end up trying something like
FP BP BL Tag
FK BK X X
or
FP BP BL Tag
FK BK BL X

if you can map something to multiple buttons.

Yes, doing a QCF covers a :d::f: command. Though if you want to get serious with MK you probably want to practice out the curve so you can just go straight from 2 to 6.


#9

Ill be on a HRAP VX SA and I was thinking:

FP BP FK BK
BL ?? ?? ??

Basically my thumb will always be on the block button and throws should be manageable with the button combinations.


#10

I’ve been playing the demo just using the default setting;

FP BP
FK BK BL

It took a while to get used to, but I think it’s more to do with the game feeling so different from other 2D fighters than any issues with the button layout. Once I started getting the hang of things I thought it felt fine. I rest my pinky on the block button, leaving the rest of my fingers free to use the rest of the buttons. Two leftmost buttons for throws, and bottom three for X-rays. I was thinking of putting Block on the top right button as it’s a more familiar setup for 5-button games like HNK or KOF11, but it makes X-rays pretty awkward to pull off, and having Block next to the kicks didn’t seem to take all that much getting used to.

So the TLDR version: Default controls seem fine to me.


#11

Woo MK9

i was going to put the block in the front Right most corner but i might leave it at the default settings.


#12

MvC3 style config works best.

X - front kick
square - front punch
triangle - back punch
R1 - back kick
L1 - block

the other three is up to you. only other important one is tag since u can just press square + X to throw.


#13

I started with

FP BP TG
FK BK BL

But then I switched to

FP TG BP
FK BL BK

Not sure which I like better yet, although I lean towards the latter since it’s more reminiscent of the original arcade game’s controls.


#14

have not posted in the Mk thread or anything like that but i found a decent layout that me and a couple of friends found for this game. Its a little bit of a street fighter lay out but being able to hit all three buttons in the bottom for a xray is pretty sweet :rock:

TG FP BP
BL FK BK


#15

It’s just a matter of getting used to something. I’ve been playing UMK3 with SF button layout sticks (cabinet and fightsticks) since forever. I can play on original layout, just not nearly as good/fast. If you’re used to sf layout and want to learn the game, go for it. Most people put block on “strong” and run on “forward” buttons respectively. Same for mk9 I guess. block and…what’s the other button mk uses?

throw?


#16

On my hrap 3 I’m using

Fp bl bp
Fk fs bk

I can’t figure out a better way to do it. You don’t need throw and tag is useless in the demo. This way I can do an x-ray combo by essentially a focus attack.

But I preordered the TE the day after it was announced so I know I’ll be using that soon enough.