Question on resets and links


#1

I wanted to know how a reset actually works. I mean I know it “resets” the combo so you can do more damage by doing another combo after the reset(?)

But how does it work? When they land do you have like a couple of frames to hit them where they can’t block? Or can they block?

And the question about links is. When people say “1-frame link” how does that work in terms of frame data? If a move is +3 on hit for example and the next move starts up in 3 frames is that the 1 frame link?

Thanks in advance


#2

My understanding of resets is that it isn’t un-blockable situation, but rather that it is a situation after a combo or knockdown that forces a 50/50 (or worse) situation. So the scaling gets reset, but the defender is still under pressure and the damage can continue with a wrong guess.

An example is Seth in SF4, with meter he can c.hp xx lp.srk > air stomps (in air reset) and land next to them with a 50/50 for EX-SRK or EX-SPD. Another is Gief after EX-GH ender, the knockdown resets and Gief can crossup splash for combo/(whiff splash) command grab mixup.

If any of this is wrong please feel free to correct me.


#3

If that’s true that’s probably why I’m unable to practise resets in training mode with the dummy on auto block…


#4

Yeah, the new talk of the “un-blockable” ultras takes advantage of a reset, followed by an ultra freeze property that allows the meaty projectile to hit and combo ultra
[media=youtube]V7vPT…layer_embedded[/media]

Great example of a non-knockdown reset at about 0:20 of this video
[media=youtube]CGNEsrM_k30[/media]

And here is the EX-SPD on reset:
[media=youtube]W0dtMkCrl88[/media]


#5

Resets are usually avoidable with a good guess, with a few exceptions (like the new sf4 fireball setups or the air grab setups in TvC)


#6

You can practice resets in training mode using random block. Random block is good because it simulates what happens when a human player guesses correctly. You need to know how to followup in that case as well.


#7

Ok thanks for the replies guys I guess I get the reset thing now. Does anyone know the answer to the links question?


#8

Resets are a little sketchy. The opponent does have time to block, and in some cases, counter.

As an Akuma player, I sometimes, only as a mixup option, reset a combo and follow up with a close demon flip throw. It works about 90% of the time (the 10% being random EX SRK’s from Ken or worse, LP.SRK to ultra from Ryu).

If you are going to try resets, I can only really recommend 2 things. 1) Use it mostly as a mixup rather than a staple of your game. 2) Follow a reset up with something relatively safe. No reset to punishable shoryukens or anything like that.

As for links, your statement is correct. If you are +3 advantage on hit and your move you are linking to is 3 frames startup, it’s a 1-frame link.


#9

Yes, because the following attack is active on the 3rd frame, if an attack leaves you at +4 and startup is 3 frames it is a 2 frame link

edit: Villian85 explained it.


#10

Also remember you can increase the frame advantage by using meaty attacks.


#11

Alright. I understand both things now. I guess I’ll practise resets with random block on.

Thanks a lot for all your help