Let me preface this by saying that I know how the demon works and that you can’t combo into it. What this does entail is more a question of recovery frames.
Ever since I saw the karademon videos and how, at point blank they can’t jump out after the flash, I was wondering if there were ways to “set up” the demon. So I was thinking, if you can orchestrate a way to make your opponent be recovering from hitstun as you hit point blank, can they jump out or are they stuck, since as soon as they hit neutral (recovered) they will be snagged? Are there frames of recovery (where reversal moves can be performed) that happen before they return to neutral? I pretty sure its not guaranteed, but I wanted to get an expert opinion.
My second question regard the demon flip palm. I almost always use the kick, because I tend to get AA’d out of the palm. Are there any good suggestions of when to use either?