First i have to list all of Ultra 2’s set ups i’ve jotted down in my Juri notes.
EX DIVE KICK~U2
EX COUNTER CROSS UP~U2
LK DIVE KICK AT OPPONENT’S KNEE~U2
JUMP FORWARD MP AIR TO AIR~U2
JUMP FORWARD~DELAYED HK~U2
LP COUNTER OPPONENT’S PROJECTILES~U2
LK FUHAJIN~FDAC FORWARD~U2
So i was wondering if the hit stun after HK in the vertical jump+hk~u2, ex counter cross up~u2, jump forward~delayed hk~u2, and lk fuhajin~fdac+forward dash~u2 was great enough to keep the opponent from recovering to block the ultra 2?
here’s why i ask.
i was playing arcade mode and a couple things happened to raise these questions.
1)i was playing against Zangief, and after doing the EX counter cross up+hk~U2, he got hit by the cross up HK, but managed to block the U2.
is it that i was too slow in whipping out the U2 after the cross up HK? or is it that his height(length from his head area to his feet area) is so much greater than the rest of the cast that it gives him enough time to recover from the hk hit stun to block the ultra?
since its arcade mode against cpu, i don’t have a replay.
i don’t think i was slow in exectuting the ultra after the hk since i could see in juri’s start up animations his head thrown way back from the hk impact hit stun & i could see the yellow flash streaks that eminate from the impact.
do taller characters like sagat, gief, t. hawk, etc have the ability to recover fast enough from the ex counter hk cross up to block the ultra due to their height?
2)i once did a mk cross up~u2 and it worked.
when i executed the u2, the close up of juri’s U2 animations showed my opponent still in hit stun and the yellow streaks of the hit were on screen.
is the hit stun from a mk cross up strong enough to lock my opponent in stunned state so its impossible for them to recover quickly enough to block the ultra?
3)do strong moves like HK and HP hits create enough hit stun to cause my opponent to be locked or frozen in those hit stun animations for me to execute u2 safely?
so could i just do [S]standing[/S] vertical jump then HP~U2 and just due to the fact HP causes high hit stun property it makes U2 after HP safe?