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I haven’t been able to find this anywhere and when testing during the beta couldn’t figure out, but can someone please tell me if there is any start up recovery or frame difference between the different buttons on her command throws? Additionally is there a point to EX other than damage? It felt like it was at least a bit lenient, but maybe that was just me.
I cant say for sure but i believe it gives you a few frames of invincibility on startup. It will easily get snuffed though. The frame data is the same betqeen the two throws though to my understanding. The punches do more damage.
f+HP (CC), dash, cr.HP
Varying your timing on the cr.HP will change whether she ends up on the left or right side. Input cr.HP quickly to crossup, delay slightly to end up on same side. Kinda like her old corner reset that got removed in previous beta’s.
If they jump after VT, your wingless will catch them. Otherwise your wingless will mean they get hit on other side, really hard to reaction block this. They will go into spin, you then launch and get ex air grab.