In the history of fighting games, has there ever been any game(s) where attacks have randomize damage values based on a set of numbers? e.g. HK tatsu = 20~29 dmg, cr.mk = 3 ~ 14 dmg, etc etc,
I have been thinking about how SF4 is RAF (random as fuc):wasted:, and how would it effect the future of fightings game if they took note of ohno-san. I don’t think any fighting game running on a motorolla 68000 could do that because CPU power couldn’t accommodate it.
even if there are no fightrts with no random damage, what is your opinion on the matter?