what I’m mostly interested in is the relationship between execution and strategy, in the vein of the discussions already mentioned. also read an argument between the Sirlin website people and the Starcraft community discussing the ramifications of spending a good portion of your attention on execution things, macro etc. and whether that necessarily detracts from strategic considerations.
my best case scenario hope for this thread was we get a general consensus on what sits high and what sits low, and find out if there’s any point where execution starts to outweigh strategic decisions or if there’s just varying levels of “learn this shit before you can play the game” involved.
chose well-received Capcom games since these are all games a lot of people think are good, even if no one loves all of them.
based on the responses so far though I’m guessing I just had a lack of understanding on how that would go. lol.