So as I am sure you all know, cr. mk into lk wws is not a true block string, as the opponent can jump in between. Sounds bad right? Wrong. What you want to do is condition them into jumping the lk wws, and next time use mp/hp mixer instead to clip them in the air and retain your positioning (use hp mixer if you’re in the corner). Then once they’ve respected (and are expecting) AA mixer, you switch back to cr.mk into lk wws or lp mixer or raw overhead etc etc -> (conditional) pressure + corner lock down = win. The only way for your opponent to get out is by burning meter or tagging you after each string, so just wait a little at the end of the string before you resume the pressure mix up.
I believe this is exactly why he is -2 on a lot of things that seemingly shouldn’t be - his corner lock down game is bananas and having those tools be + or even 0 would make his pressure brain less, something Capcom is actively trying to avoid in SF5. Keep in mind he already has good wall carry game and what with his v skill and wall jump allowing him to reset the spacing game by jumping over his opponents in addition to his cr.mk post offense corner game, it begins to make a lot more sense why his damage is low and why a lot of things are negative.
Ladies…Gentlemen… I think I have cracked Rashid.