Okay, so all Ratchet’s need to use da burp more. I mean charge it when you can all the time. It is a VERY strong move. It staggers opponents who are blocking (I didn’t know this until just recently), when fully charged (glowing mouth), which you can combo after, at closer ranges with wrench throw, for 150 AP easy (I made a video of it and posted it below). It blows away anyone not blocking or in the air for 30 AP, and punishes blocking itself! It is extremely tough to beat!
If you unleash a full burp and you’re out of wrench throw range (you get the feel for it quick) you can still use the triple pistol for 70AP (I think). Max range doesn’t seem to allow for anything to connect, but you can still be on the offensive which Ratchet doesn’t get the opportunity to do much.
It can defend well against rolls too with quick turns, but I can’t think of many situations where this would be happening against smart opponents. Maybe if they’re coming up through a platform.
Either way, this move has a lot of potential and should be used more often. Heli-Clank gliding with a burp is great too. Think of it as a big ol’ shield. People jumping at you can be punished pretty easy. Directly under you is another story, but gliding into that is a bad idea from the beginning.
It has a couple of weaknesses though. First, it can be punished if whiffed on someone who jumps it or block rolls towards you. Considering the hitbox goes decently far up and basically comes out in an instant, it would be near impossible to do that on reaction. Second weakness, once you charge da burp, you have to burp. You can’t cancel out of it. At least I haven’t found a way to. That means no blocking (blocking with a charge only release the burp). If you need to get out of a burp charge, you have to either be hit (not a good option at all), fall into a hazard/water, or let it rip. Jump burping doesn’t offer much of a faster recovery, although double jump away and burp away offers a lot of defensive movement which better increases of your chances of not getting punished. Still, you have to remember, this move is really good. There should be no reason that you wouldn’t want to unleash a full burp on someone unless they have a stocked up super that could punish you. Still, it’s instant and can interrupt most of level 1’s and many others. Just know the rock paper scissors of it all.
So now when you have a chance to escape the action for a second, or after every triple pistol, up rocket, or any other move the throws the opponent away including a burp itself, charge that burp. I hope all this helps! Now, go forth and conquer!