I don’t know if this topic has been discussed very much or if it has been implemented already in fighting game competition.
I can say that I find very interesting how other sports use ranking systems to rate and compare different competitors and teams.
One of the most prominent examples is Chess, where a rating system called Elo is commonplace and is used to establish seeds in tournaments.
Players are ranked based exclusively on their performance and given a score that can give reference for comparison in relation to other players. Their score will constantly change depending on their performance, so a player that has a winning streak will always see their rating improve. Likewise, a player’s rating can also go down for losing. The magnitude of the change depends on the difference of rating between you and your opponent.
In other words, you will gain more points by defeating a higher rated opponent rather than someone with a lower rating or a newcomer.
Many other sports have since introduced rating systems based on the same principles, to the point that it’s found in nearly every sport, all with variations and different systems.
Rating systems are of course also used in gaming, particularly online gaming. For videogames, we have the TrueSkill system on the Xbox Live. This is a great rating system for ranking results of competitive online matches. It is based primarily on the Glicko rating system, which is itself an improvement over the Elo system for chess.
So… we have these big annual tournaments for fighting games, such as Evo. I was wondering if anyone has introduced ratings and rankings for these tournaments, based on the results of top level play. I would like to know if such a thing has been attempted. Of course, rating players would require a complete log with results for the matches between top players throughout the tournaments.
The only information that is needed for rating players that were in a tournament is their (nick)names, and the outcome of each and every match (i.e. just knowing who played who and who won each match is all that is needed). That’s it! Rating systems are completely objective so specific match information is irrelevant.
Ratings are cumulative and they can add up for successive tournaments. This means that a player’s score represents results for his whole career in competition.
I think that a rating system is a cool way to compare performance and rank top players, and if it hasn’t been done already it would be great to implement overall ratings for combined annual results for a specific tournament (like Evo).