So unless this is the only SF4 character thread you read, you’ve probably seen those “OMG SF4’ IS COMING, LETS MAKE A BUNCH OF RIDICULOUS SUGGESTIONS SO OUR FAVOURITE CHARACTER CAN ALWAYS WIN” threads.
Well, here is Vega’s one!
Let me start off by saying: I’m interested in game balance, I have no interest in seeing Vega shoot to the top of the teirs. I don’t even care if Vega remains on the bottom of the teir list, someone’s got to be on the bottom right? just as long as the difference between bottom and top isn’t too big then it shouldn’t matter.
So here are my initial suggestions, let me know what you think of them and any ideas you have.
Sky High Claw EX-Version:
Instant air property: As soon as this executed Vega is class as being airborne.
Why: Vega’s wake up options are pretty weak, but giving this move invincibility going To the wall would make it too strong.
Putting Vega instantly in the air would allow him to avoid meaty sweeps and non-air throws. The instant-air property won’t matter that much anywhere but in a corner, so in normal execution the move would be the same.
Safe on hit: Vega would recover fast enough so that he could not be punished after he Hits (by hit i mean he connects with a non-blocking opponent).
Why: This move is already unsafe enough, there’s no need to allow Vega to be punished for using it intelligently.
Flying Barcelona Attack:
- Make Izuna Drop more feasible in a real match.
Why: Right now I can do Izuna drop probably 7/10 times in training. It always makes me wish I could do it that reliably in a real match. In a real match my rate of hitting with Izuna is pretty much inverse of training at 3/10.
One of the reasons Vega is scary is that you know as soon as he’s up in the air he can either claw you, crossup-claw you or drop you.
The reason people aren’t that scared of Vega is because not that many people can regularly land the izuna drop, so they’re usually free to punish attempts at clawing them.
- Give Vega the option to do something like Bisons EX-Devils Reverse.
For those of you who don’t know, Bison can use Ex metre twice during devils reverse: once on the way up (gives it invincible frames enabling him to get free of corners) and once on the way down. Using it on the way down causes it to hit twice, making it an armor breaker.
I’d like to see Vega given this option with his EX-Barcelona. The Ex-Hit would pretty much act like the double-hit claw on the current Ex-Barcelona dive, except that it would be a guaranteed hit twice (as long as you’re in range and they’re not blocking) And it would also come with the property of trading with everything but the most expertly timed anti-air move.
Why: The EX-Barcelona is awesome as it is. Fantastic range, and the connect rate of Izuna Drop is actually pretty decent.
The EX-Claws wouldn’t be incredibly damaging or easily abused. They would require 2ex bars (1 for the initial ExBarcelona, 1 for ExClaws), so you’d most likely only see it twice a round at best, but it would give vega a reasonable option for mixing up his game a bit more.
Unless Sagat gets brought down a few pegs (maybe longer recovery on tiger shots), I’d like to see Cosmic Heel given the ability to leap over his low Tiger Shots.
Why not all fireballs?
Cosmic Heel is already a great move. Even on block you can often get a successful throw. Vega already has a bunch of options to avoid fireballs, there’s no need for him to have more, especially one with so much abuse potential.
EX Rolling Crystal Flash:
Is there any real point to this move?
It has loads of startup time during which you can be hit, and the speed at which it travels makes it impractical as a punisher for fireball spammers. I’d happily lose the potential to do the EX version of the move if it allowed Vega to get something better in return.
First off: For the love of less-frustration, Capcom, GIVE GUILE AND VEGA EASIER ULTRA MOTIONS.
I see no point to this ultra movement. It was a bad idea in SF2 and it’s still a bad idea now.
Secondly: Give this man some invincibility frames! Nearly every character in the game can use their ultras as corner-reversals, and most of those characters have stronger, easier to land (and easier to do) ultras. It’s not like he needs to be invincible the whole way to the wall. If he jumps to the furtherest wall from him, sure, let him get smacked out of it half-way, but if he’s just trying to get the hell out of a corner, give the guy a break.
Let Vega steer the ultra after the wall jump.
We’ve already seen vega has godly air-control skills, so why not let us apply them to the ultra?
After the wall jump, players could hold Up or Down, causing Vega to angle his attack appropriately, giving the Ultra a bit more range, but only if you’re paying attention and know your angles.