Ok this thread has nothing to do with SF in particular, but rather just 2D fighters in general. The point is to bounce ideas off of each other of new ways to make the 2D fighting game experience fresh and different while still maintain its 2D “integrity”.
In the other thread, I already suggested that the stages in future 2D games would have to be much bigger (at least twice as big), definitely interactive and levelled. For example, the stage is a dark alley, one level would be standing on a car that is parked there, followed by a higher level which is the fire escape staircase which forms another level - all of which be taken advantage of.
The addition of ring outs and death traps could also add another dimension.
This is just scratching the surface of course. What do you think?