:eek: The article could have been taken down for any number of reasons.
I can guess a few to myself right now. Regardless, it’s down and that’s that.
I’m glad there’s a thread for this so that this topic doesn’t disrupt other threads here; I feel this is an important issue to talk about.
I put a lot of stuff over in the other stickied thread, so I will be succinct here for now.
Tekken is a hard game to learn. This much is true and undeniable. As far as it being hard to “get into,” I will respectfully disagree. The game has mechanics, styles, and even entire characters designed to appeal to new players even if they don’t have an experienced someone to help teach them the game.
As far as being near the level of…Marvel 3…I’m almost positive that the series has no plans to go in that direction…whatever that direction is. Whether you have a positive, neutral or outright negative feeling toward the idea of mashing, the Versus franchise in general is designed at its very core to be over-the-top, zany hyperbolic fighting action. In this new age of accessibility, Marvel 3 has carved its own path regarding how new players should play that style of game, but to compare Marvel 3 to Tekken I feel is very skewed; definitely not an apples-to-apples look.
Regarding how the game is perceived, I think it’s a bit far to say that the game “continues to be a joke” in the West. Very much like Virtua Fighter and King of Fighters, you only really hear the people who complain. Everyone else who actually plays the game is busy studying, learning and leveling up while attempting to grow and stabilize their communities. Asia takes Tekken seriously, but so do people here; you can make whatever judgments you like about the skill gap, but people take it seriously here…you just hear more people whining than playing games they like. Tekken is very much a worldwide franchise, as well. Don’t forget about places like Australia, the Phillpines, Eastern Europe…it’s not just Japan and Korea that play this game (this is going by the very healthy assumption that by “Asia” you meant “Japan and Korea”).
The article is more or less a summary of the stigma this game and its genre at large have with the comfort-zone crowd, with the casual crowd, and with the new crowd. Tekken players are more or less up front and honest about their game; the onus is on the player to take the dive and explore. Of course, not every game is for everyone. I expect a great deal of people to never ever like Tekken ever. And that’s fine. The series, however, seems to be getting vilified more and more as the language of the fighting game culture becomes more vitriolic as we draw more casuals in and expand our core from the player-tournament culture to the stream monster culture.
Did it again.