Reaction improvement


#1

wat up yall
ill make it plain and simple.What ideas/methods do you have for training your reactions. Its a vital part of gaming and I want to improve mine and i think everyone should.
Im not talking about the anticipated reaction where you react to something your expecting (psychic dp comes to mind) but point blank reaction.
how can one improve them…


#2

Play the “Samurai Kirby” mini game in Kirby Super Star for snes :smiley: lol


#3

:df::df: + :lp:


#4

i think playing marvel is more efficient. does anybody have advanced techniques?


#5

Just keep playing the damn game you’re playing… your reactions will improve the more you play…

However, as you should know, just like how everyone with legs cannot be a good sprinter, not everyone can have gdlk reaction times just through enough practice…

Either you are born with the ability to react to a stimulus quickly or you aren’t…


#6

what youre saying is simply false my man. yea playin the game helps but there are other ways as well.im triing to be creative here but im sure somebody else might have a good idea or two.
as a sprinter you CAN work on your speed just like you CAN work on your reactions just like you CAN work on basically everything. this thread is not about how to get gdlk reactions my man, but how to improve the ones u already have


#7

Well, here is something else to think about, even if you see something quick enough to react, do you know how to react to it? If you are in the middle of a fight, and Wesker comes out of a teleport, is he gonna: 1) Do a jumping Heavy or Jumping S and you block high? or 2) Is he going to empty jump and go for a high low mixup and you block low?

How do you know if you should block high? Or low?

Basically, how can you react to a move if you don’t know how to react to it? I still surprise people when they find out you have to block an overhead high instead of low. They didn’t know then, but they learn and start watching for it, and will block high if they see it coming.

Really though, you can’t react to everything, sometimes, you just have to read and predict your opponent. A lot of players will have a gameplan and some tricks, and you’ll have to adapt to them quickly or get killed. The quicker you understand their patterns or tactics, the better you can anticipate and punish.

Its really far less reaction than you think.


#8

Pretty much!

Here are three tips for reacting to things:

  1. Become familiar with your opponent’s animations. The quicker you can recognize the move your opponent is doing, the longer you’ll have to react to that move. So, for instance, Balrog’s Turn Punch has a really long animation, where he turns his shoulder and then dashes in at you. If you’re able to recognize that shoulder-turn, you’ll have plenty of time to react appropriately.

  2. Know exactly what input you need to react with. Rather than seeing your opponent’s animation and trying to think of your best option on the spot, you should already know exactly what button to press on reaction to that animation. This will save you time and allow you to react faster. So if I’m playing Dictator and I see Balrog turn his shoulder for a Turn Punch, I know that I react with s.HK (rather than s.HP or Scissors or Psycho Crusher or whatever).

  3. Understand your ranges. Your opponent is more likely to do certain things in some ranges, rather than others. So, given your range, you know that you need to watch for some things, but not others. This will save your concentration (it’s difficult to concentrate on lots of things at once, for a long period of time) and help you to react. For instance, Balrog might be more inclined to do a Turn Punch from max range (where its safe), rather than from point blank. So if you’re standing at the maximum range of Turn Punch, concentrate on looking for that shoulder-turn animation (but don’t concentrate on looking for, say, his s.RH or c.RH). On the other hand, if you’re at point blank, there’s really no need to be concentrating on spotting that shoulder-turn, and you should instead concentrate on recognizing his s.RH or c.RH animations.

That should get you started, but if you want to read more in-depth, check out Thelo’s Quick Guide to Reaction-Based Defense.


#9

great stuff man that helps a ton!!! Thx


#10

A huge chunk of reaction isn’t seeing what your opponent is doing, it’s knowing what your opponent is doing. Situational and positional awareness are huge.

You can improve your reactions by character knowledge and developing your footsie game. As your footsies get stronger, you will see that you start to learn your opponents reactions to your attacks.


#11

Sometimes I spend a long time trying to do a combo just for the memorization but overall it comes down to practice. It’s not like your playing DJ Dao or anything, but keep in mind you have to be in a constant state of focus, don’t just get a brain fart always going defense. Some people it’s as simple as doing chip damage, 20 seconds later are they in the lead they continue, if they are losing they might rush in for a grab. It helps if you know about game play and what possible options each character has so it gives you a mental start up advantage.


Doesn’t matter how many times you watch it, you have to put it to use. But keep in mind your playing another human who for the most part won’t allow you to repeat yourself if they can do something about it.


#12

there are lots of different types of reactions. in fighting games, TRUE reactions arent used as much as one would think. a true reaction would be how fast you react to something completely inexpected… ie you get surprised. a more fighting game reaction is an anticipated reaction… ie you know that your opponent is going to jump at you in the next 3 seconds… BUT you dont know when in those 3 seconds he will actually jump… so you put yourself in the perfect position to AA him and simply wait for him to jump. AA’ing divekicks is a different thing completely, its impossible to use true reactions to AA yun/yang/rufus divekicks… HOWEVER, you can use other cues to AA them on reaction other than the divekick itself… namely the part where they lift off the ground… thats what you are reacting to if you can AA them “on reaction” which is why good rufus players will do a more shallow divekick to make the AA wiff or get blocked whereas ifit had been the angle the defender had “thought” was cominng rufus would get hit. twins do it differently, they do “empty” neutral jumps to fake divekicks since they know that the player that is reactively AA’ing them is actually reacting to the jump NOT the divekick.

so basically if you want to improve your AA divekick game you will have to improve your yomi… flatout. the other thing to do is to go into training mode and set the recording to randomly neutral jump. srk as fast as you can as soon as you see the opponent lift off the ground… the goal isnt to hit them, just to get your muscle memory used to srking at the sight of a character leaving the ground rather than at the sight of a character coming down from the apex of there jump… its alot easier than it seems. this will force your divekicking opponent to play mindgames and mixups rather than just getting in for free everytime he feels like it.

if you really want to increase your reactions beyond what you would normally be able to do just by playing, you have to use those types of training regimens. for insatnce say, in a game like tekken, if theres a low that you feel you should be able to react block… but you cant seem to be able to do it in a match… either get a homie or use record to do the move over and over again and just practice blocking it ahead of time in anticiaption… this will actually train your brain to react quicker using visual stimuli that you arent even conscious of… ie you will have trained your brain into reptilian thinking and it will simply automatically as a kneejerk reaction do what you trained it to do. if you dont believe me you can see it already in your game i bet:

i have a bad habit that i havent yet taken steps to avoid, i automatically block high the instant i see my opponent leave the ground. this is a great habit in streetfighter cause there is little to no way to punish this, however in marvel, its a very bad habit against airdashers that have straight down airdashes cause they can jump up and then instantly land into a crouching low… i get hit by this EVERYTIME people do it… in fact the only time i dont get hit by it is when my opponent does it to quickly and i never even have time to react ti the fact that they jumped.

and chances are that if you are a streetfighter player, you have this same bad habit… how ingrained it is will of course vary… but in me it is almost completely absolute to the point where even when i tell myself that that specfic mixup is coming and to not be fooled… i’ll still end up high blocking.

hope some of that helps but if you take anything away from this let me repeat:

if you RRALLY want to improve tyour reactions in a fighting game you have to do it on a move to move basis, there is no one size fits all “i now have good reactions to every move this game has” unless you actually practiced against all the moves the game has.

-dime


#13

play online psn wireless with a 52inch laggy hdtv.
super reactions!