After discussing this matter with a couple of the shin-sho homies IAM and Delf I felt it imperative to share my thoughts and feeling on a matter which is like a thorn in many of our sides here in this forum…
I HAVE BEEN QUIET ON THIS LONG ENOUGH!!!11PLEASE DO ME THE BIGGEST FAVOR AND HEAR THIS OUT…
DO not ask for the gflip (vanilla) overhead dive property to be returned without first considering this:
No offense to anyone out there but if this entire forum tweets this dude Ono and there is a resounding call for this property to be returned as it was in vanilla we may lose the strongest aspect of his game !!! I have adapted to the super and AE versions and find it is way more solid than vanilla, its faster has a better angle of attack and the dive portion has a faster startup, the arc is better now and he comes down from his apex with dive kick faster than in vanilla!
For those that want vanilla properties to return , this is what will happen…
Your inside mix-up and crossup will suffer because you will get lazy and stop looking for the crossup opening/setups and ambiguous flip dive openings because you will falsely think those 4 options from the front side give you the greatest mix-up potential. Wrong , although they gave you good mixup potential in vanilla it was mainly due to the fact that gouken was a relative unkown character with a bizarre yet somewhat familiar flip kick(a la Akuma), while beingthe only one of the two with an overhead porperty to the dive kick, which added to the WTF factor.
Goukens mix up game may appear stronger because you have that extra option vs a crouchng opponent(which obv is great and use to be a mind-fuck vs opponents) but in that last instance where you can decide to slide or overhead dive,parry,flip throw(last 2 options actually should be used a split-sec earlier for max effectiveness, not at the latest point), he actually hangs in the air longer(in vanilla) somersaulting , making him more susceptable to reversal DP’s on wakeup because of the slower startup time to initiate the overhead kick , he will also lose to normals with faster startups like jabs etc , nj attacks with low hitboxes @ wakeup.
Currently you can pretty much ambiguous flip dive kick from so many hard-knock and non-knockdown setups, with the proper flip version lk, mk, hk respectively at the proper time and place. Which you could not do in vanilla. The angle currently** after the apex is far more advantageous than in vanilla.
The return of vanilla kick will change soooo many things that are time critical in a live match.
(dont hate me for this next paragraph)
All I used to do in vanilla was gflip, nowadays I still do , but i think I currently have the most advanced hands on understanding of the general applications and specifially the flip to dive portion of this move because NOBODY I have seen play on XBL or PSN uses it to stuff as much shit or get out of as much shit as I do. Call me pompous call me a scrub IDGAF!!! Yeah I said it…!
As you request this in concert remember: DO NOT ASK FOR THE EXACT SAME VANILLA OVERHEAD state clearly you want the startup , and everything to be the exact SAME as it is currently but with the overhead property vs crouchers ONLY to be returned.
Not doing so will nerf him beyond your wildest dreams.
please go back and play Vanilla , try the same stuff setups and everything and you will see what I mean. Try training mode and watch the reversals just come outta nowhere…!
Again this was not intended to piss anyone off or put anyones playstyle down it is merely a call to examine both sides before anyone says anything to Ono.
Thank you for your time…