Real Bout Fatal Fury Special


#1

Since Mr. Big/Ghostpilot’s thread was so successful, I thought I’d give the other big Real Bout contender some action. This game is a lot different from RB2, especially with the wallbreakers and less-crazy chains, though everyone has a dial-a-combo that knocks down that usually consists of the strong button and a few directions. This is actually a big boon for characters with low combo potential like Cheng. Overall, this game has a bigger old-school feeling. It’s lots of fun and if we could decent scene for it, that’d be awesome

[media=youtube]mHkfIKNiPdo[/media]

Basic combos for all characters except Kim.

Expect a Bob Wilson writeup soon. Homework calls.


#2

Top Tier in this game is

**#1 Billy, #2- Mai, #3-Krauser… **Thats your S Class…

I got PLENTY RBSp matches guys plus more coming…

RBS is like the XVSF version of Real Bout…RB2 is more toned down…everyone is somewhat beefy in RBS…

I think because everyone in RBS has SOMETHING that its more fun than RB2…though I like them both I play RBS like 10x more.

http://www.stage6.com/user/unholyknight/video/1922346/OSC-2007-[Dark-Geese]---2
http://www.stage6.com/user/unholyknight/video/1923531/OSC-2007-[Dark-Geese]---3


#3

I think everyone is alot more beefy in RB1 compared to RBS and RB2, especially with those lol out of bounds. The great thing though is that Kim is a serious business in all three, although his Hien Zan in RB1/RBS is way cooler than the RB2 version. It’s alot safer and has more invincibility frames on the start-up as well I think.


#4

Can I have strats for Franco & HonFu plz?


#5

Ehrm, not from what I’ve heard. Billy, yes, but try Kim & Sokaku…


#6

Let me expand on the S Class then…

Rough Sketch of tier list for RBS

**
Billy, Sokaku, Mai, Kim **

Thats your S Class.

Yeah I forgot about Sokakus Infinite in RBS…totally slipped my mind.

A Class-

Krauser, Laurence Blood

I also believe Mai is just as solid as Kim by far…theres more stuff I’m STILL discovering that I used at NEC8 to argue this also…

So Sokaku yes I can see him #2, but I think Kim and Mai are 3rd…I remember about the Kim and Sokaku stuff but I dont think these people know about Mai and all she’s capable of…I am just tapping it out now.


#7

Matter of fact I am going to argue that Mai is equal if not better than Kim.

Sokaku can zone like a beast and has his infinite thus making him #2, But I think Mai is a very solid #3.

Mai:
-New multifan move is too good- Easy chip, can slow it down for Those that break shot, SAFE IF BLOCKED, Takes a lot of time off the clock, excellent turtle or aggressive strategy Excellent damage off a hitfconfirm, if don’t continuously do the move they cannot interrupt only can via Break shotting.
-Easy hitconfirms into multifan
-Easy hitfconfirms into Super, does good damage.
-Ryuenbu is a hella good anti air from a distance
-Mai has frame advantage on a lot of her normals.

  • Rising Flame special move does roughly 35% damage of health and is an excellent anti air! (Used a lot at NEC8)
    -Can spam st.a into multifan or do her DG Frame Trap of [st…ax2] which they must break shot!

Kim is about damage and his HienZan…thats about it…Mai can zone better than Kim can hence hes lower… A turtle Mai will beat a turtle Kim…Mai has the advantage vs. Kim.

Sokaku and Billy can give Mai problems but not much else.


#8

DG is right, a lot of the top-tiers, and even the high tiers lost a lot from special to rb2. Sokaku, Lawrence, Krauser, Billy, Mai… they’re all mid-tier in rb2. Except Kim. No one fucks with Kim.

Special Hon-Fu is like a super suped-up version of RB2 Hon. Both of his DP’s knock down, which is great because it means that in addition to them being super-safe and having godly priority, you get some free mindgames. His :snkc: uppercut is also actually useful, as it’s basically his :snka: uppercut with more range and damage.

His :qcb: + :snkb: is a lot faster, you can combo into it from a close :snkc: , but it has a longer recovery. The move that probably got the biggest improvement, though, is his :qcb: + :snka: : it feels a lot more stable, has longer range, does a bit more damage, and the chances of the opponent falling out if it’s comboed in to are very little. His somersault is a bit slower, and his :hcf: + :snkc: is basically the same as it is in rb2. He has one new move, :qcb: + :snkc: (which gets replaced by his counter in rb2), where he does a backflip to the back of the screen and then dives forward, nunchucks a-spinning. It’s sort of like Rick’s :qcb: + :snkc: , except a bit slower and a lot less useful.

His p-power is a kim-style rush super, and my GOD this thing hurts. It does a bar of damage and doesn’t suffer that much from damage scaling, but it has a bit of startup so it can only be comboed from heavy attacks.

Sorry to be comparing so much to rb2, it’s just that that game is the one I’m a lot more familiar with :wgrin: .


#9

Yea Kims good in practically every SNK game hes in…have you noticed they dont like making him NOT TOP TIER??

:rofl:

Yeah all those people got toned down…even Krauser while hes still tops in RBS lost his knockdown Tomahawk…I think if he had that in RB2 he’d be the complete Krauser…


#10

Did someone say rb fatal fury man l uses to rape the shit out of the game on the saturn great ass game so most veridy to choose fun . i uses to play kim and rick forgot his damn name he was pretty much vanessa xd


#11

…Rick was only in Real Bout 2. :confused:


#12

Hmm… was he been such a long time since l have played just checked opps lol but l did play kim and mary anyways thxs for pointing that out Throw The Dice :sweat:


#13

Thanks mate, and it’s OK to compare him to his RB2 ver.


#14

Just wanted to add that the PSX version Dominated Mind is extremely broken compared to the the neogeo RBS. I was going to record some of the funny things I’ve found just messing around with it.


#15

But… Dominated Mind has Alfred in it… :sad:

On another note, could anyone write up a Laurence primer?


#16

Isn’t Dominated Mind the one in which the main boss was some dude that looked like the main character from “A Clockwork Orange” with specials that could kill you in 1 or 2 hits from ACROSS the damn screen? If so, then you’re right, he made Dural look like a total wuss.


#17

Here’s the worst parts about him:

His fireball was an instant-dizzy

After he got knocked out, he’d shoot a fireball at you, and if you don’t either jump or block low, then guess what? YOU LOSE.


#18

Yea White, even though he isn’t playable unless you use a game shark code. Yea Alfred is playable in DM as well, the game overall is different from the neogeo version. There is no plain shifting, no D button which is taunt in DM. A lot of moves are removed and new ones were created. Chains are way easier to do, think Melty Blood style. Stun seems to last a lot longer in DM as well when doing jump in air chains. Also the one thing I like about DM is being able to cancel out of specials into supers. The final impact letters show on the screen when you cancel out of special into super. I still think the game can be fun if you soft bad certain things.


#19

Laurence Blood Primer I can write it up when I have the spare time…I will record some matches today of me (Mai, Billy,Krauser, Sokaku maybe) today.

Nocturnal is right…RBS Dominated Mind is very very messed up…


#20

DM is weird, but its fun for awhile. Still can’t figure out how to get Kim’s Final Impact kicking. I dig the new animation on his axe kick though, it’s really spiffy looking.