When the match starts, I generally jump pack. I’m too scared to demon flip or hk in fear of being punished early.
**At 0 - 2,000 i wouldn’t jump in, these players like to jump in themselves. i’d personally wait, alot also go for Tatsu’s, which is an easy punish with Crouch Fierce or Shoryuken if you can do the shortcuts. (Assuming you decide to wait) A Very important thing to remeber is this.
A good opponent will remember what YOU did on opening, you SHOULD remember what they do but never rely on it. For example with Akuma in particular, if you jump back fireball you are open to opening fireballs, you do that to me once i’ll start the next fight with Red Fireball or EX fireball, & it’ll hit you. (Assuming you Air Fireball back) though i’d never open with that twice, it’s horribly punishable. (EX Red-fire if i have it for the extra safety.) That’s just for openings, Holding back & waiting is the optimal choice for safety, if they jump in you can beat most character with a crouch fierce if you’re uncomfortable with the Shortcut Shoryu.**
I then begin fb zoning. I like to get my opponent just outside of hk range so I can air fb then try to demon flip into them while they’re focused on blocking.
Demon Flipping while you’re opponent is blocking is kinda mundane unless you’re going for throw. they’ll block the fireballs then block the demon flip (In which case you should land then attempt throw, not on low rank players though :P) you should reserve Demon flip for countering firebal spammers. for example at the ranks you’re on now, do a red fireball at full screen. If they’re smart enough to jump it, with a fireball character you can most likely expect a fireball the second they land. With this in mind a tester EX Demon flip should be used, if they don’t fireball, then go for Dive kick -> throw or low med kick hadouken. If they do then go fierce -> Tatsu -> Shoryu or whatever combo you commonly do. Personally i always go Crouch MK, but that’s just my bad habits. As for the Zoning etc, keep that up, it’s an important part of Akumas most common playstyle.
I seem to get punished a lot trying this. I don’t do this all game, and I don’t make it obvious.
Good, with anay character, you never want to do something so consistently that you’re opponent can predict this, broaden this though, cause att his stage you’ll have alot of minor things that you’ll not even notice you’re “always doing” (Me for example, doing far HK on an opponent jumping at didstance, punishable by shoryuken, but they’d only do that if they expect the HK)
I even move backwards sometimes like I’m retreating then throw a demon flip out. It’s like people are always expecting a jump in.
Yeah i’ve done that before… also at times where you are both can get a quick Recovery alot of players like to do quick Hadouken, to punish with the chip damage if you don’t quick recover. I usually Demon Flip at these times. Demon flip is pretty safe if it’s not expected or predicted.
Is there a better method for rushing with a jump in for Akuma?
I rush with Akuma when i’ve got my opponent knocked down, Akuma is about oppertunities mainly, & when you have your opponent down he has great options. In the BP you’re at i’d personally go for a quick throw then expect a SRK of some kind, if they do that first time, expect later repetitions of it & punish accordingly.
Crossups: I SUCK at them. I try to get a knockdown, then go for a crossup. I’m either punished or they whiff a wakeup dp and I’m way out of range to be offensive… Opportunity failed.
Takes practice, for Cross ups you don’t want to be right next to them unless it’s a corner cross-up, if they whiff a Shoryu then really it depnds on what you do when you hit the ground (Go for sweep or med kick hadou or Tatsu etc) but keep in mind HK has good distance coverage & any hit is better than no hit. I used to suck badly at cross-ups but they just take practie to get accustomed to them, real player, not practice practice
Some people absolutely abuse me with crossups, and I still can’t figure out how they’re doing it. Which chars do you think I should always attempt to crossup, and which ones I should be extremely careful with? - Ken, Ryu, and Blanka give me the most trouble.
Never cross up Blanka. noobs will own it & good players will to. you can bait his electricity with a Focus charge though then dash back & sweep for free hits (Alot of Crap blanka will mash Punch on reacion to seeing that) Blanka you REALLY want to learn the Ultra Reversal of his blanka balls, it makes him very punishable. & be careful when spamming fireballs on him as his Slide is great for punishing that. (though if you do lead on like that then try focusing when he gets in close range, wait a bit if he slides in, then release, if he doesn’t take bait then dash back) Ryu & Ken it’s really about punishing effectively, Ken can be EX-demon flipped easier for fireball spamming, but watch out his EX Shoryu will tear your life away. So be cautious when he is waking up. for both of them there Shoryu recovers a crapload quicker than Akumas does, so be VERY careful when punishing it, make sure you hit right or you’ll eat a second shoryuken. Bear in mind Akuma is not a player that llows many mistakes. you can work your ass off & fuck up once, eat an Ultra & die.
After I get a knockdown, I generally do pretty good baiting my opponent to do some sort of dp and punishing accordingly.
that works in early levels, but when players get good they rarely do that. Certainly practicing cross ups is not so easy against poor players but these are skills that should be learned, as wellas poking on wake-up & tick throws. (As well as hit confirms which i’m still trying to get down well)
It works maybe once, then after I knock 30% of their hp off, they don’t do it again. Then it’s back to my lousy offense.
My biggest problem, facing Sagat. With no rushdown skills, he just has a field day with me. I really want to do better against him.
Sagats tend to fireballs spam, Demon Flip really kills him if he’s not using variations of Fireballs. If he is, then use Red fireball & make HIM come to you. Light Tiger knee is hard to punish, heavier ones can be… but if you’re just learning it, go in practice till you can get down a light kick -> Tatsu -> shoryu or soemthing as you want to milk every hit on a sagat you can, personally it’s harder to beat a Sagat with Ryu than it is with Akuma imo, as they can’t spam fireballs so freely & Akumas HK can really net some big damage safely. & akuma should nearly always win the fireball game. If they only go low fireballs you can punish with HK Tatsu. if they vary then it’s back to fireballs, but never push in to him, EX flip if he spams constantly.
If you want to train me on Live, I’d love the opportunity. My gt is Shawnscp. I really need to figure out why I can’t get consistent wins in this low of a bp bracket.
I have PS3, sadly.
Sorry if you’re sick of seeing these threads.