I’m really just looking for other players experiences in Akuma development:
So recently I feel as if I’m getting better with my Akuma - and I’m finding in a lot of battles that I’m controlling the tempo, getting the other player to dance to my tune, zoning - call it what you will.
- What I’m finding is that I’m not doing ‘runaway’ but definately always moving backward and tatsu/teleporting back across the screen when I hit the corner. I do come forward (as running into a corner is usually BAD) but overall I seem to be hit and fade, hit and fade, hado, hado, hado, hado.
Does anyone else find this or am I the only chump about that can’t seem to make rushdown Akuma a viable strategy? Sure sometimes you HAVE to rushdown (Akuma vs Akuma I find you WILL die if you try to play run away) but usually its just using fireballs to chip away, upset your oppoenent, a BnB here and there and keep doing it.
- My ‘style’ looks nothing like the cool, controlled flow that Momochi, Ed Ma and other Akuma players seem to get going. While I’m not always reacting only to my opponent I find that I’m always doing a lot of work - the pace seems a lot more frantic and ‘out of control’ that what I see from a lot of the best in the business. Worse is that its more effective (playing Online G2) than when I try anything else. Perhaps it changes in time as my skills go up but its something I noticed tonight… Does anyone else find this?