Hi all, over the past year or so, I’ve been working on a 2D fighter in my free time. My favorite fighting game series have always been Smash and DoA, so the fighter I made was inspired by those. I’d love to get some feedback on it from FG fans.
Code named Reckless Robots, it was built from the ground up in XNA. It has projectiles, grabs, counters, launchers, and super moves. There are currently 3 playable characters and online support. Although, I’ve only tested networked games over LAN and don’t have a delay box to simulate the internet, so I hope it works in the real world. Online games require ports 35768 + 35769 to be open.
The game supports 2 player local multiplayer with 360 controllers or 1 player vs the AI with a 360 controller or keyboard.
D-Pad/Joystick - movement
A - jump
B - kick
X - block
Y - punch
RB - grab
WASD - movement
J - punch
K - kick
L - block
I - throw
Space - jump
Super = Punch+Kick
A counter can be performed with back+block.
A grab can be teched out of by grabbing .
Falls can be teched with jump. Players can tech roll with jump+direction.
When a player is on his back, he can attack while getting up with kick.
Here is a low quality video of me vs the AI.
download link: https://rapidshare.com/files/1307673106/reckless_robots.zip v2