actually, i’ve been wondering about this for awhile.
- for something like balrogs headbutt, honda’s bearhug, or sim’s noogie… assuming you get caught, what’s the best way to escape and avoid the most damage? is it pressing the buttons? moving the stick (if so, which directions in particular let’s you escape faster), or is it really a combination of both? i’d like someone to answer if they know the real properties regarding this.
and if you get caught, assuming the victim doesn’t do anything - what’s the max damage you can do before your character releases them?
i’m under the impression that command throws always have priority over regular throws, regardless how fast you are mashing the regular throw? (like zangief spd vs everyone else fierce throws). in other games like cvs2, and sf4… when both players go for the throw, they cancel out and break. in hdremix, player 1 or 2 will always get some kind of throw in, but how does the computer decide who get’s it in (assuming both throws are same priority and both players mashing at equal speed).
(in order) who has the strongest (normal) throw priorities? i’m under the impression that throws that drain damage (like blanka’s bite) will always beat ryu’s regular throw for example - assuming both players are mashing at the same speed etc. but at the same time, some throws like bison’s or chun li’s seem to have very good priority (or am i running into people who can mash throw with them faster than me?).
and for someone like bison, sagat, balrog, etc… who have the same animation throw whether you press strong or fierce… is 1 better than the other to mash with when trying to connect?
i don’t think i saw this anywhere so i had to ask.