With mk. Messiah Kick getting a slight buff in AE2012 how much more viable is Messiah Kick as an anti-projectile solution, if at all? I’ve never really used it and I’ve only seen Justin use it in the Sagat matchup. Would the buff only affect that matchup slightly?
My second question would be how can Capcom change messiah kick to make it an actual good move in terms of frame data/move properties?