So with the upcoming changes to the second rekka in AE ver2012, the second rekka in the series will be much more risky to throw on block. At -8 for the lp variation, combined with reduced push back, just about every character in the cast will have some form of punish available. Some characters will get full combos, others pokes, or worse yet momentum halting untechable knockdowns.
Needless to say, hit confirms from the first rekka will be an almost required skill at the intermediate level of play and higher.
The most obvious way to get better at it is to hit training mode, throw the dummy on random block, and have at it. Random block alone is pretty good. The lone problem being that real opponents don’t stand still for long. When you take it to a real match, the skill doesn’t translate 100%.
I thought it would be a good idea to get a list of different training techniques that can be used to sharpen this skill. The goal would be to create different exercises that would make the process second nature. When you play real matches, you dont want to have to think about it too much as it will clog your natural flow and slow your reactions to other things taking place in the match