I have some questions regarding Remy and was wondering if you guys can help. If it’s been asked before I’m sorry but I looked a bit through the 50 page thread but didn’t see these. lol
- I’m wondering about neutral corner throw followed by RRF. In order to hit some characters (Like Yun) do I need to kara the RRF first to get the distance? If so What would the motion look like? Is MP the best? Example: Charge down, up +MP followed by MK really quick?
Is Kara needed for this or is it possible to hit a RRF against Yun after a corner throw with precise timing. (Not using a kara)
What are some options for Super Art One? I like after a corner throw I can chain it for some good damage. Sometimes I “miss” the second volley of lovs in the juggle and can then connect with CBK instead. Is it possible to do more like Throw, SA1 (second volly misses) CBK the a RRF? Can you combo a CBK if all the volleys of the super hit (didn’t seem to work.) Is there some sort of juggle limit built in maybe? I also tired doing 2 SA1 juggles in a row but it seems to just whiff through them. Is it not possible or is my timing just off?
Does jumping F.P and jumping RH have different parry timing? I find my opponents have a harder time to parry if I alternate between them. Is it the attacks or am I just hitting the buttons at different times that sometimes makes them “fail” their parry.
What’s a good way to learn the LOV spam? I can do it sometimes "charge buffering during the last LOV’s animation) but is their more to it than that like the strength of the LOVs used or the order of low and high? Also when my opponent gets hit by the LOV during the spam I find that messes up my timing compared to if they blocked or parried. Is that true or am I just screwing up?
Thanks for any help on this.