I have known about Option Selects for a while but have had some trouble incorporating it into my actual play/muscle memory. If you watched Gamerbee vs. Henry Cen and Gamerbee vs. Mike Ross, you might have noticed an option select that he used that proved to be incredibly effective.
This link is a video to Gamerbee vs. Mike Ross. If you start at 3:20 you will see Gamerbee successfully land a safe jump mk into Rising Jaguar 3 times in a row.
For those that might not understand what is happening here, and maybe assumed these were lucky guess reversals, this is known as an option select. The idea is that you are jumping in with a normal (safe jump, after knockdown) such as j.mk, j.hp while buffering and completing a rising jaguar in the air where the motion is buried within that jumping normal of choice. Two events can happen:
You hit the opponent with the jumping normal, (either blocking or not) allowing you to enter a block string or combo.
The opponent uses a reversal, giving them some invincibility frames which causes your jumping normal to whiff and the buffered rising jaguar comes out (which if timed correctly, would beat the reversal).
I have a couple of questions about this, as I have been trying to improve my game and incorporate this into my game play and hope somebody can shed some light on the subject.
My first question is, does this Option Select beat all/most/only some reversals clean if performed perfectly? There is a thread in the SF4 forums called “Safe Jump-In Guide”, which can be found at this link:
Obviously there are different properties/results for different reversals. According to the notation in that thread (based on the results in the game); a safe jump on Honda’s headbutt (reversal) will either beat the headbutt or will be blocked depending on the strength of the headbutt. However, a safe jump against a Ryu that does a Shoryuken should lose according to the notation.
My question is then, if the safe-jump loses to the Shoryuken, does this mean that the Option Select would also lose to the Shoryuken? Or does a safe jump, rising jaguar option select even beat reversals that a safe jump loses to?
My final question would be about safe-jump setups. I am wondering what options Adon has that will score an untechable knockdown, allowing for more time to setup the safe-jump?