I’m suprised that I haven’t seen a whole lot of Rock players at Evo and stuff I’ve heard Rosas plays him a bit…Wong too, thats about it. I’m not gonna sit here and bore all of the seasoned players with the tactics I think are good but for the players who wish to become good with Rock I’ll teach you what i’ve learned, Rock is good VERY good but ONLY with a FULL meter preferably N, but I like C cause of the hop…but any way. To master a charachter like Rock you have to build the team around him, it’s simple Geese, Terry, and of course Rock is a power house team. The play mechanics are essentially the same so therefore you learn something about Rock by playing Geese and vice-versa, like how Geese’s D.Rep(fireball) will stop Hondas H.B, and Blankas Roll, however Rocks will not. The Rage Shift>Shinku Nage is invaluable don’t buy into other peoples claims, like it’s predictable hah if you TIME the shift the moment the opponent uses stong or forward attacks the shift will complete and guess what’s next that’s right up up and away they go with a Shinku Nage.
On the same note jabs ruin his Rage Shift game as well as long range attacks, but that's what his dashing elbow is for use it with caution ......I hardley ever use this move at all(unless I RC it which I can't..LOL). Rock is a corner character he can and WILL totally confuse his opponents with his agility speed and most important of all the overwhelming usefulness of his supers thats Rocks main strength he has like 10 different options against lets say Ryu or Ken's 5, it's so crazy how Rock can get in your head, but as I stated above he is good with a FULL meter if you miss any supers its relatively safe to call it game over unless your R.Ortiz , or Wong. Next RUN LIKE HELL , by all means if Vega can do it so can Rock get the opponent all flustered then the MISTAKES come of course this is all basics you know.....! Play FROM the corner not IN the corner two totally different things, playing IN the corner allows the opponent to think 2 or maybe 3 moves ahead of you, in other words he knows that your scared of him, which ironicaly is a good thing, his Raging Storm will work miracles if your patient enough. Now to the counters these can be good or bad depending on the players skill level there is little I can tell you of these techniques, but what I do in battle with him when the time is right is, I try to get in my opponents head by throwing high Crack counters to make him/her THINK I will counter there attack , and they think "Ha all I'm gonna do is jump in with no attack and punish his mistake!" If you have N-Groove and more than one power meter, bust while he is in mid-air and Raging Storm. Next up is his Shinku Nage> Super techniqes, if you in the middle of the playing field and have a level 3, Shinku Nage>cancel (2 punches simutaniously to execute) then let them have the level 3 Shine Knuckle, in the corner Shinku Nage> Nage Blast (realese the charge AFTER the Shinku Nage) early, then S.RH or C.RH Lv.3 Raging Storm. In the corner is where I've found his Double Rempuken to be the most useful if you have a Lv.3 stored they will note DARE ANYTHING after the D.Remp, for fear of the Raging Storm. A great way to set up the Shinku Nage is as simple as a St.Sh, it will catch about 40-50% of the time because everyone is always expecting a follow up to the short, after you land that set up like 2 times, standing short>Raging Storm.
I’m kinda tired of typing now but I’ll revise this shortly and yes there are techniqes I have yet to apply to this text just give me a little time, as for the players who wish to inquire knowledge of the said charachter i’ll try my best to tell you all that i know…peace