Rock frame data question


I was reading the wiki frame data trying to figure out how easy/hard some of the links I’m practicing are and was looking for confirmation that I’m reading it correctly.

For tRock’s xx c.lp, combo, xx c.lp is a simple cancel but the link from c.lp to is 2 frames I think?

c.lp = Hit(+6)/Block(+6) = Startup(4)

Does this mean that there is 2 frames in which you can input the to make it combo?

Also are Roll Cancels a 3-frame window? IIRC that means this link is harder than an RC right? :shake:. It would explain why I suck so hard at it lol.


Yes the link is a 2 framer, which like you said means you have 2 frames to input Due to the default speed setting swallowing every 5th frame it’s occasionally a 1 frame link. It’s requires rhythm, but it’s reliable with practice and double tapping (see Chun’s c.lp > c.lp > I’m not positive on the window for RC’s, but iirc all kara cancels (which an RC in essence is) are about 3 frames. RC’s are hard because of having to combine the motion and button presses just right, so I don’t think it’s a fair comparison looking at only the numbers (see karathrows in 3S).


Oh I didn’t mean it as such a strict comparison, just rough. I can do EWGF reliably in tekken which is a one frame button input with a stick motion. I can RC qcf’s reliably but am completely unable to RC lk/lp specials, such as ken funky kick :(. Rock’s bnb though I’ve never really done reliably. I get it half the time then a screw it up the other half and they block xx hardedge/shine :sad:. It’s really hard to make people fear when they know you can’t reliably punish off it. Playing shotos doesn’t help because their > isnt as strict. I just need to practice a truckload more I guess.

Thanks for the confirmation on the frame data’


Well only fatties get hit by>c.lp x HP.Hardedge, normal characters can block the Hardedge. Also, you can combo into Shining Knuckle and even Neo Deadly Rave using > c.lp > The input for takes some getting used to if you haven’t done a combo like that before. I honestly think the difference in damage is not gonna matter much in the long run.

#5, c.lp, xx hp hard edge works on everyone iirc. Same combo works for both his DRN and SN.


i’m having trouble connecting the hard edge after the > c.lp > on a pad, any tips for this?


Standing LK is only super cancelable so you can’t combo into hard edge after that. As for combing into super from > c.lp > for Deadly Rave you just have to do hcb,f+lk really fast, no tricks. And for Shining Knuckle you have to do the first QCF early (while the c.lp is animating) then press LK while you pause for a split second at forward then do the second QCF. Doing the first QCF too late will get you LK Crack Counter.


thanks zen,
you’re a wealth of info as always