First off: Why should i plink with rog?
-For one, it allows you to reliably execute all of his most damaging combos.
-Cr. jab ~ cr. MP not only greatly increases the range that you can hit confirm into specials and does more damage than short, but also allows you to do things with balrog that you could not normally do with cr. short.
Ex: walk forward- cr. jab jab jab ~ Cr. mp (cancel to whatever). While jab jab jab cr. lk will whiff on most characters, and jab jab cr. lk won’t leave you with enough time for getting your charge.
-Also, it allows you to much more easily set up his frame trap options.
Cr. jab ~ Cr. Mp (plink the mp with jab)
-My go to hit confirm does more damage that cr short and has more range. anywhere you land a cr. jab you can follow up with mp. for some damage. allows you to headbutt crouching blankas. max range cr. mp xx heabutt on some crouching characters (shotos) will wiff but most of the cast can still be HB from max range.
St. jab ~ Cr. roundhouse.(plink roundhouse with whatever)
-Use it/ abuse it.
Cr. Mk ~ Cr. MP. (plink mp with jab)
-use with meaty Cr. mk set ups for big damage, or on block for 3 frame- frame trap.
Close st. roundhouse ~ Cr. MP (plink with jab)
-Most damaging combo starter that balrog has. Range that you can hit them with the follow up cr. mp is deceptively huge. roundhouse on block sets up a 4 frame- frame trap.
Cr. jab ~ cr. mk (plink with jab)
-4 frame- frame trap. your go to crouch tech bait. on counter hit follow up with a plinked cr. roundhouse for that untechable.
Follow up with plinked cr. roundhouse on block for 2 consecutive low hitting 4 frame- frame traps.
Cr. jab ~ Cr. roundhouse (plink with jab)
-4 frame. Use this of cr. mk will whiff.
Cr. jab ~ far st. fierce
-5 frames- Fierce has really good range. people like to press buttons in 5 frame gaps. Can shut people down in the corner and doesn’t whiff on crouchers.