Dunno the chances of people replying, but might as well take a shot.
Air-to-Air, I think Roll’s charged broom swing has potential by itself to cause extra damage after a successful hit, due to the wallbounce supposedly granting enough time to chase after opponent and continue. The problem is that I haven’t figured out a way to make it work. Any suggestions/combos/tips?
Another note, I wanted to know what are some good combos/followups after catching an opponent with a water bucket attack.