Ok I just wanted to start a thread for this basically because I’ve been seeing way too much Karas talk so I started really paying attention to my Karas matchups and I learned some stuff, but I figured I’d use it to get the ball rolling on a matchup thread.
Obviously, he’s going to try to range you and/or to combo you. There are a few moves to look out for that Karas players love to spam, but won’t get them very far if you know what you’re doing.
First off, if there’s one thing you want to take away from this, :d::snkb: is your friend in this matchup. It beats out a ton of his stuff and you can go into her bnb’s off of it. Also, stay in the air or crouchblocking unless you’re on the offensive. Never walk or dash, just IAD, as it limits his options if he gets a hit in on you, which he will. He doesn’t have any real overhead options except for jump ins, which is the one time you should standing block.
Ok, on to Kara’s moves. First, his :d::snkb: (long range crouching slash). Karas players are always trying to go for this move because it’s got long range and you can combo from it. What they don’t always realize is that the reason its range is so long isn’t because it’s got a huge disjointed hitbox, but because he leans forwards. Your :d::snkb: will beat this cleanly from a long distance away because it’s faster, has ok range, and it hits Karas leaning forwards.
Secondly, his standing :snkb: (a circular slash that goes all around his body) This one has a few ways you can punish karas for it. First, if you’re inside it’s range, you can, once again, hit a :d::snkb:. If you’re at the edge of its range, maybe even a tiny bit inside it, you can hit a :d::snkc:. Also, if you’re ballsy, you can air dash right at it. If Karas is trying to intimidate you into staying back by throwing this out when you’re clearly not in its range, you can IAD right when he swings his sword and go through at the end, because it doesn’t have a lot of active time on it, and hit him with an IAD:snkc: You can do the same thing with a roll sweep or turbo sweep, if he throws this out, just be blocking and immediately after when it would hit you hit forward and all 3 buttons, you’ll either get a pushblock or a sweep/turbo sweep into him depending on how the game’s feeling.
Karas’ :d::snka: (crouching kick poke) is a little bit harder. They probably won’t use this unless they’re in really close, but the way you can hit it depends on your range. Fortunately, if you’re at a slightly longer range, but you don’t know if he’s going to use this, a :d::snkb: or even a :d::snkc:, you can punish all 3 at medium-ish range with a :d::snkb: from roll. If you’re close though, the :d::snka: will hit you, and you have to go for your own :d::snka:, which should trade unless he’s REALLY deep (touching you) at which point just block because it comes active sooner than yours.
Karas players won’t go for the :d::snkc: (sliding kick) much because they can’t combo off of it, but it’s still beatable in the old ways, :d::snka: close or :d::snkb: at mid range. Just try to use them at the edge of their normal ranges. You can do these same things for either of Karas’ other standing moves (the :snka: or the :snkb:. He’s got a :r::snkc:, but it’s so slow it’s laughable.
It’s all theory, but take this an incorporate it into your game, and you should do a lot better against Karas.