Final changes for USF4
 Forward Dash total frames reduced by 1 frame (21F → 20F)
 Close Standing MK hitbox slightly expanded downward
 Crouching LP damage increased by 10 (20 → 30)
 Crouching LK damage increased by 10 (30 → 40)
 Crouching MP damage increased by 10 (60 → 70)
 L Soul Spiral forward movement distance slightly increased
 L, M and H Soul Spiral damage increased by 10 (100 → 110)
 EX Soul Spiral damage increased by 10 (120 → 130); stun increased by 100 (100 → 200); invincibility time increased by 2 frames (11F → 13F); throw invincibility removed
 L, M, H and EX Soul Spiral can now be used in air combos
 M Soul Spark start-up reduced by 2 frames (22F → 20F)
 H Soul Spark start-up reduced by 2 frames (29F → 27F)
 Illusion Spark (UC1) start-up reduced by 2 frames (12F → 10F)
[*] Soul Satellite (UC1) command input changed from 214214+PPP to 214214+KKK; recovery increased by 2 frames (2F → 4F)
Changes taken from http://www.eventhubs.com/news/2013/nov/21/e-honda-has-invincible-command-throw-sagat-u1-connects-fully-corner-and-more-reports-usf4-changes-coming-first-japan-loc-test/?page=4#c585553 at 22 November 2013.
 Ultra 2 command changed to 3x Kick instead of Punch.
 All Soul Spiral (drills) do 10 more damage.
 Light Kick Soul Spiral range increased.
 Crouching Light Punch +10 damage, now does 30.
 Crouching Light Kick +10 damage, now does 40.
 Crouching Medium Punch +10 damage, now does 70.
 EX Soul Spiral does 200 stun, has 13 invincible frames and is throw invincible.
 Medium Soul Spark is now 20 frames startup (from 22f), heavy soul spark 27 frame startup (from 29f).
 Ultra Combo 1 is now 10 frames startup (from 12f).
 Rose’s Dash is now 20 frames.