This thread may be part two. Who knows. Whatever. Truth is that even after months of experience with Rose and her matchups, I still shiver when I see that the opponent selects Balrog because I’m utterly clueless and without any plan.
You can not jump in as Balrog use either his C HP thing when close, or his headbut when further. Both with 100% success?
Slides have to be spaced pretty perfect as a Balrog player will always tend to bail out of pressure with jabs.
Drills that have bad spacing get you in jab or headbut hell.
Crossups on wakeup seem to have no use as headbutt either kills you, or gets him away from it.
He’ll trap you with jabs that can either go to a combo (sometimes even true frametraps), or tick throws. He’ll have the option to mixup his dash punches between normal, focus breaking, low or overhead. The overhead leads into big combos (jab to headbut to ultra) so blocking low is almost suicide. Only the overhead looks punishable to me… In fact I’m pretty afraid of punishing anything of his dashes. He can also TAP, which is a strange move that sometimes wins from what looks like clean hits. I dont get this move, and it hurts when I lose from it. TAP goes to other specials too easily.
Furthermore his jumpin HK (I think) is awkward and hits really weird. His crouching HK has great range and is excellent for tripping you after a blockstring. His Ultra is almost guaranteed as he needs only one psychic head-but or reversal head-but, which pins me because I need to pressure him but doing so eventually means free Ultra for him. Even if he whiffs the damn thing, I don’t find much time to punish it, so I usually try to throw.
The only thing marginally useful for me is EX spark… as he cannot use EX punches to get though safely. Thats it. And psychic Ultra as dash punch anticipation. But good Rogs wont charge in on wakeup. They will rely on 1 jab to land and get a combo from that. Always. Guaranteed.
Thats just crazy.