I am here to reveal Rumble Pack! What’s Rumble Pack you ask? Well, to put it simply, it’s the greatest fighting game ever made. Seriously though, it’s a 3 year project that started off as “something to do” and turned into the master of my free time.
I intended Rumble Pack to be an easy to learn game with some mildly casual elements implemented (i.e. easy to execute commands). However, I also intended it to be difficult to master and have a great deal of flexibility when it comes to how players choose to play. I have played a great deal of fighting games where the characters that were most appealing to me were rarely the most fun for me. I had sometimes said “man I wish this guy was faster”. I’m sure many of us have had this exact sentiment and with that in mind, I’ve developed the 3 fighting styles feature (probably needs an official name). Hopefully, you’ll find more of the characters appealing this way.
Down to basics. Rumble Pack is a 4 button fighting game with a light, mid, strong and a Radix button (to be explained later). Pretty much everything you already know from fighting games transfers over - from cross ups to linking to extending combos through OTG attacks; it’s all here. What sets Rumble Pack apart from other fighters, however, is the art style and the Radix system.
It’s hard to say what, exactly, influenced the art style, but it’s something that just came along after years of drawing. All of the characters, effects, GUI, etc were created by me; either animating by hand in Maya, or a combination of the two.
The Radix system allows for a very flexible style of play that will allow you to play each character the way you want to. There are currently 3 fighting styles: Hex style (for more defensive players), Decimal style (for the rush-down oriented), and Binary style (for the technical player). As an example, consider Ryu, Ken, and Akuma. They have similar move sets, but they play very differently from each other and even have totally different approaches as to how your offense should be utilized. They key difference here is the 3 fighting styles share almost no identical attacks. They are very different from each other. That is not to say, however, that the theory surrounding the character changes per fighting style. For example, MC Supercut is a rush-down character pretty much all around. The difference between the 3 styles is how you would like to approach rushing someone down. Decimal style is for those who want an unrelenting, all-out offense. Hex style is for those who like to wait for a mistake and then rush. Binary style caters to those who like to set up their attacks and then drop large amounts of damage in a short period of time. Radix is all about how you want to play the character.
In addition to the different types of attacks, each style is given a set of special abilities that are assigned to the Radix button. Typically, at the cost of some special meter, pressing the Radix button will perform special abilities such as rapid cancelling (Binary style) or activating a custom combo mode (Decimal style). These special abilities can be crucial to your character’s success. For example, Hex Yoko, while adept at comboing and maintaining a high level of pressure, has no reversal options at all. If he gets pinned down, it’s pretty much over. He does, however have access to Hex style’s special parry which can help to alleviate pressure.
Having said all that, I intend to release Rumble Pack fairly soon (hopefully before the end of the year).Oh, did I mention it will be totally free?10 characters and 4 stages will be included with 3 complete fighting styles for nearly the entire cast.Until that time comes, check the links below for video footage of the game.
Finally, I suppose I should mention; yes this game was developed in MUGEN, but do not expect broken, ridiculous game play. I have taken balancing this game quite seriously while having help from seasoned fighting vets. I promise you wont see typical MUGEN nonsense here.
It should also be noted that this version of Rumble Pack is a playable proof of concept developed in a freeware engine. The final version may or may not look or function differently.
Here we are! Finally the release of Rumble Pack! Simply click the link below to download. To install, just double click the downloaded file to extract everything. The game is fully portable, so you’ll be able to extract it wherever you want, though I recommend not playing it through any sort of USB device as you will experience loading times.
Rumble Pack 1.6000 (09/15/2012)
Once you have extracted Rumble Pack, simply double click “mugen.exe”. By default, it will try to run in full screen at 1280x720. If you have a resolution lower than that or if you do not wish to play in full screen press Alt+Enter to play in a window. Keep in mind that if your resolution is set too low, things will get cut off. Having said that, to optimally play Rumble Pack, you’ll need at least a Core 2 Duo Processor, 2GB ram, and a decent graphics card and monitor capable of getting to at least 1280x720. It should be noted that there are ways to lower and modify the system settings for MUGEN, but there is no way for me to put them in the options menu. Sorry about that. If you need help with this PM me (or google it).
Finally, I HIGHLY recommend that you check out the included instruction manual. There’s some stuff going on in this game that you likely don’t know about. Plus there’s info on the default controls and other basic game info. It’s especially useful if you’ve never touched MUGEN before.
I should also note that, due to recent changes, some of what you’ll see in the system demo video above is now out of date. The video needs to be redone and re-uploaded. I apologize for any confusion it may cause.
There appears to be a problem with some character’s voices being too quiet. Working on a fix now.
The AI for some characters is lacking.
Missing / Pulled features:
Currently, not everyone has a taunt (C+X). I wont bore you with the details, but files were lost…
Similar to above, not all Binary styles have Overdrive attacks (QCFx2+ABC)
Not all characters have all 3 fighting styles. This is due to time constraints. They will, however, be made available shortly.
This will be released separately (hopefully by the end of today).
It will be buggy, it wont have lobbies (you’ll need the IP of your partner), and the interface is not pretty but is functional.
Currently, the only issue is certain effects are scaling incorrectly. As minor as this sounds, its actually a huge pain to fix and is very time consuming. Also my stages aren’t working so well. I guess that’s two issues.
If you find any bugs/infinites/general technical problems, feel free to PM me to let me know. You can post it here in this thread, but I’d rather you didn’t.
Other contacts :
Like us on Facebook here : http://www.facebook.com/pages/Rumble-Pack/212414002133803
You’ll find news here
Check out our Tumblr here: http://rumblepk.tumblr.com/
You’ll find random musings related to Rumble Pack here as well as behind the scenes development work.
You can also directly ask me questions here.
Subscribe to our channel here : http://www.youtube.com/user/rumblepack10
You’ll find related videos here and (once we start doing them) combo videos and recorded matches between the developers.
I also intend to record online matches once they are made available
Check out our SRK thread here:
You’ll find discussions from fighting fans here
[*]In the future, I will also be broadcasting play on some streaming site (not sure which one yet). I also lack the equipment to do so, currently. I’ll post it in this spot once it’s ready.