Hey guys Just uploaded it, I Have to go to work now. Ill write a couple of ways to counter people if they backdash, jump, mashers. I have alot to talk about on this. But for the limited time I got right now I just have to say. This is probably one of the best pressure games next to his mixup that he has, and You are guaranteed some type of damage if you know how to read your opponent.
Maybe you can incorporate it into your game if you feel comfortable with it =) can be effective if you use it right.
Alright guys like I promised I’ll go into detail about how to be effective on doing this. Just a reminder though, I just added this into my game only recently. So if you have any suggestions to put up , just post away.
Learning To Run Stop
PRACTICE PRACTICE PRACTICE
Muscle Memory is key, but if you can RSF, you can do this no problem.
S.jab > very fast and keeps jumpers on the ground
Cl./F. Strong > fast loops to keep them from jumping and allowing damage (FAR STRONG HAS MORE RANGE THAN CROUCHING MEDIUM KICK!)
Cl. Fierce > RSF RAPE + Good meter building
f+mk > Reset + keeps you going forward and overhead
cr.mk > fast loops to build meter, plus after whiff and they jump, you can ultra ( in corner )
cr.lk > option select + combos easy and can link to cr.mk.
Basically those are the main buttons, and there might be somethings you seen in my video:
You see me doing alot of Shower kicks, thats for two reasons:1. it pushes you forward. 2. Its an overhead. (people react to overheads differently so get ready to observe and punish)
You see me do alot of cr.lk thats because for two reasons: 1. its really an option select throw. 2. I can link two shorts then link to cr.mk and continue my pressure.
Also, If I see I hit them with a cr.lk or standing jab right after the shower kick, chances are that they are jumping, so I could go into RSF and get at least two hits. then rinse and repeat the pressure
Jabbing after shower kick against charge characters is awesome. Since they are looking for a reversal most of the time. if messes up there rhythm and they might mistime there inputs. leaving you at an advantage while keeping the stun.
Rock Paper Scissors after shower kick
Okay your gonna have the occasional masher, jumper, backdasher.
For mashers > start your mixup, and see what part of your mixup they start mashing at. then at that same moment, just stop. and if there is no reaction, you can always ex run and splash to be safe.
For Jumpers > you want to use your standing jab up close, and when your pushed far away use far standing strong to keep them down. they will eat at least 100 damage per mixup GUARANTEED.
For Grabbers > option select throw in crouch = your best friend if you dont feel safe.
For Backdashers > simply just see where they backdash, then just run back splash after like cr.mk.
BASICALLY YOU WANT THEM TO KNOW ITS NOT SAFE TO DO WHAT THERE DOING.
Dont have much right now, but if someone jumps in the corner during your mixup, you can U2.
Somethings you SHOULD do while RSP
When your RSP (Run Stop Pressuring) the idea is to not always combo, but to always push up just a little bit to keep on that ass. you wanna delay them just enough so that you can get right in the right ranges for your normals.
Remember, standing strong is better than cr.mk ( it has more range ) I cant stress this enough when you play jumpers, this will put them to a halt.
Don’t be scared of getting DP’d, or dont hesitate unless they can do ultra and win the match.
You need some sort of pressure other than running around to shift momentum in your favor. remember guys just enjoy and practice.
Let the logical be natural. observe and react.
Any questions post up =) ill be glad to help