TOOLASSISTED added S2 ~secret beta~ Ryu to his footsie hitbox machine, clarifying some changes and debunking some others I heard. It definitely reinforces the whole “added 1 frame of startup” thing ppl were saying about ALL characters. Here’s some changes I found and thought were interesting. Please don’t freak out about this stuff or assume these are the only changes or whatever. There are lots of small changes just chill. Also, no special moves.
cr.mk - 1 frame slower, +1 active frame. Importantly there is no range increase. I saw otherwise knowledgeable people say otherwise, it’s just not true.
cr.mp - 1 frame slower, lower hitbox. Basically, goodbye AA cr.mp, sorry Daigo.
cr.lp - +1 active frame, otherwise the same.
cr.hk - 1 frame slower.
s.mp - very small horizontal range nerf, also his body hitbox moves forward very slightly. A small nerf overall. +7 on hit now, probably so combos to cr.mk still work.
s.lk - a lot of people know this, but this move had a big range nerf, you basically hit closer to the heel instead of the toes.
s.hp - one frame slower.
s.lp - Hitbox is now below head hurtbox. Before it was parallel with the top of his head, which was why you could AA with it. As a point of comparison, this is EXACTLY the same height as Rashid’s s.lk. So, it can AA, but its bad at it.
overhead - 2 frames slower. i’m sure there’s someone who’s super mad about this but who gives a shit.
Stuff whose hitboxes or speed did not change even though ppl think it did: cr.hp, s.mk, f.hp. They still may have different frame data (we know f.hp is more plus), but boxes are the same.
Also, again, these are not the only changes by a longshot, and other characters are getting similar adjustments. Please do not conclude that Ryu is top/bottom tier because of this shit. ty