RYU is back with poor mobility option, bad projectile utility and predictable gameplay

ryu

#137

Did you ever even saw the command list? or even watch some play videos or have you ever even backread why Morrigan was in here in the first place?

Wait where are you getting this parry, aiming sen hadoken and whatever ideas you can imagine or come out? it’s pointless to use something that isn’t even there. Is this like another snake oil salesman talk?

Your keep talking of a way? he should be this way… but why can he be the* other way* or the previous way? the UMVC3 way or the TVC way? SF2? Sf4 way? SF5 way?Smash way had a different way too.

Ryu was the Yamcha of MVC2 is that the way?


#138

https://scontent-sit4-1.xx.fbcdn.net/v/t1.0-9/20046794_1237481686397405_5362283636074616551_n.jpg?oh=6a9a6ca57fa16ba19ed67ec6e6570b6e&oe=59FC9581

Some are assumed that DBFZ might have character discrimination because of story biases that may threatened character viability in unjust to favor the strongest in the story, The ironic part is some people wanted Ryu to a return back as a lower than average character or be just a noobie tutorial character because he was an ordinary human being than the rest of the cast (including Chun li, Chris, FrankW or the rest ordinary human that isn’t into mystical martial arts) that he doesn’t deserve everything he receive in UMVC3*(bunch of upgrades)* and TVC*(air dash)* as it was a mistake because they want to favor an idea of him being lower than average as if Ryu is supposed to remain as Yamcha’s counterpart in the MVC series because they dislike the previous in UMVC3 because he should stay bellow. This biases would turn MVC into more DBZ than DBZF itself because of being DBZ interms of favorable character viability and usability.

#dbfz #mahvel #dbz #yamcha #mvci #mvc3 #umvc3 #mvc2 #ryu #magikarp #arcsyc #asw #capcom #hadoken #bamco #bandai #namco #marvel #infinite #hado #kakusei #denjin #airdash #projectiledeflect


Dragon Ball FighterZ: Legendary Saiyans Edition
MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th
#139

If Ryu was actually Yamcha he’d be like DBZF where he’s relegated to being an assist for Akuma because Ryu by lore can not kill Marvel characters or some BS like that.


#140

He can with few like, but It’s not necessary about killing but rather knocking them out. Ryu is a mystical martial artist to begin not a man with that has incredible feats that beyond some mutant can do or a man that heavily depends on equipment. His not an ordinary human that heavily depends on gadgets or some sort of trickery or a gene modified being that fights only with an energy blast.

Satsu no Hadou is the Phoenix Force counterpart in Sf universe but without the immortal and cosmic thing gimmick other than speed, teleportation, invincibility and power.

“I can’t control it” -Phoenix in UMVC

In fact If using lore his more better fighter/martial artist than previous like Chun li, Jill, Spencer and Chris or whoever army, police or a gadget man person.

Ryu had bested already Akuma in the future after the influenced of MU/ Hado kakusei.


#141

The hyperbole in this thread is fucking unreal.

You know Ryu is going to suck and your evidence is a command list and 5 minutes of in-game footage from two builds ago?


#142

at least it is truthful, real and factual unlike what the others said which are the what if, should if, might be and maybe that is based from wishful thinking and assumptions or even imaginations… even the recent information favors my arguments and probably the later will also.

Because the guys in-charge MVCi wasn’t giving the same way of productivity that the guys in UMVC3 did, Every game has its flaws and mistake but at least it wasn’t intentional part of taken for granted because they are just functions… that’s probably why we get the lazy quick fix projectile deflect without thinking of it’s draw back and affected characters since they are just treated as function.


#143

You made it sound as though the game is coming out in 2018…


#144

I just hope someday Ryu wouldn’t be included anymore in any MVC series if this trend continues after UMVC3 and Capcom would just pick Akuma instead along with Chun li since they were just function… Why Akuma? because at least he isn’t locked to a specific impression of discrimination and biases to be a bellow average as a character.


#145

And here I thought I was making it sound like you shouldn’t make a claim without evidence to back it up.

Something like bitching about a character being trash in a game you haven’t played with a quarter of its roster unaccounted for.

People have every right to be bitching about a great many things when it comes to MvCI. Comparative character viability sure as hell isn’t one of them.


#146

Amazing how people contradict there opinions to favor there biases. What your ever changing stand to convince stuff doesn’t make your opinion relevant because your opinions justify your cause not your stand.

People who does not give a fak makes other believe that the character is good without even playing and seeing without any concern to the character viability and effectiveness while criticizing interested people that gave opinions and feed backs on the obvious and visible.

Thats how software dev works you give feed backs and that is how a wise client/consumer does gives feed back on information given, not the kind that just buy things and return things. Capcom has no obligation to change stuff as soon as you bought them.

Ryu in MVC3 was upgraded in UMVC3? why? because he lack something. Ryu in MVCi was stripped from those updates and replace by this new chargeable special move that is obvious along with the radical game changer that breaks Ryu’s core playstyle which shouldn’t be there in the first place or should not affect Ryu because Ryu was not dominant in UMVC3 he doesn’t deserve the current treatment.


#147

My argument is his new charge whatever takes to long to get out compared to everybody else. Evidence is in the gifs.

Nothing to do until the game comes out anyways. lol


#148

So it’s a complaint that Ryu has a new thing, but it’s not as good as other people’s and as such is worthless?
What’s next? “Zero has Sogenmu but Morrigan has Astral Vision, which is better, so Zero isn’t as good”?
The fact is they’ve given Ryu something that he can use in this game to take advantage of the tag system outside of Tatsumaki. This can only be a good thing.
Also bear in mind that the two changes to Ryu (Chargable beam + level 3 animation) show that everything we’ve seen up until now has been older builds. Maybe in the newest build his air LK Tatsu gives him so crazy movement, maybe his install makes him become Akuma and actually mobile. At this point we can’t know.

Oh, and anyone complaining about how long it takes to charge that beam.
Have you seen the amount of time people are knocked down for in this game? Knockdown, charge beam, tag doesn’t look outside the realm of possibility at all.


#149

Yup I understand that. So I won’t be complaining about it anymore. No reason to until the game comes out and people test out how good it is. But onto a more important topic…

http://images.eurogamer.net/2013/articles/1/7/7/8/4/6/4/144111470503.jpg/EG11/resize/600x-1/quality/80/format/jpg

Why isn’t this his dlc costume? Thor and him would be on GQ magazine.


#150

If Ryu’s Hadouken was spared from this radical change in the first place, it would had been tolerable and considerable even without the beam. Which is easier and solve everything without complicating.


#151

I might’ve sounded like a dick but I’ve seen so little conversation and so much whining and bitching on SRK the last few months and every last morsel of genuine debate ground into dust I read every thread in a whiny redditor voice.
Here’s hoping we get a shit load of footage from Evo and can make proper assessments on just how ass Ryu is going to be.
xD

Thor only comes along with Arthur and his “Lance”.

edit -

Do you mean the system wide change of reflected projectiles?


#152

And were back on the maybe’s, I just hope next footage wouldn’t be back in maybe’s, Combo Function himself all ready had test run Ryu and the command list was everything that it is. Assuming they might add stuff and change stuff is a bit of chance already.

Animation doesn’t automatically means viable and usability.

That radical change will totally messed Ryu core design because his effectivity is his projectile usability which is the sole responsive special and this change will make him not a sensible choice because of his viability than other projectile users.


#153

Seeing how creative they did towards other projectile, from megaman, Ironman and morrigan while removing all the decent Hadouken variations of Ryu did by the team in charge of UMVC3.

It seems biased or just Ryu is taken for granted because he was just a function, It’s like the team in MVCi just want Ryu to be the Yamcha of the series as a noob test play character. Ryu is the one that suffered more from this projectile defect.

And this thread is full of wishful thinking and whimsical assumption that came out of nowhere not from Capcom or there PR or any command list. Every one can come up with a what if this was or that was but they are no Capcom and the command list the legit answers. Combo function already did a test run on this character.

Were I’m not hoping for Ryu to have flashy animation and fanciful moves what we need is effectivity and usefullness I wouldn’t bother playing UMVC3 Ryu with the same effectivity in moves in MVCi. It’s like the team in MVCi is bias to favor a playstyle that is clearly obvious in the capability and upgrade of others.

In fact they even trimmed and narrowed the size of the Shinkuu hadouken.

Akuma should have been in this game instead because he have no character discrimination or some sort of biases in the community that wants Ryu to be the Yamcha of the series it’s obvious by how the previous comment that say his supposed to be down there or be “just” that or just picked another function crap.

If this bias and trends continues Ryu should never appear in any MVC title and replace him with Akuma that has no bias limitation or what so ever imaginary role to a specific community They are just turning Ryu as the Yamcha of the MVC in terms of usability.

The clear was the Ryu core viability as a effective projectile user will never be especially with the projectile deflect that messed his core playstyle directly.


#154

Can’t speak to the early series as I was nearly half my age when they released, so have less memory of the games and (an even less understanding of the games at the time), but at least in U/MvC3, Ryu was never projectile based. His normals and tatsu mix ups were his main tools. And assists helped him in neutral more than any utility he could get from his fireballs, even when they were upgraded in Ultimate.

If anything, his fireballs are more viable now as assists are no longer in the game; neutral is based solely around point characters actions. There are fewer things reducing the effectiveness of fireballs in Infinite.

Still, if Ryu’s projectiles are not of use to you, you can still take advantage of the games mechanics such as the more flexible tag system and gems to give him extra dimensions.


#155

im just gonna wait until the game comes out and voice my opinion then and hope the spies of capcom (deviljin and d3v) take my thoughts and ideas and give it to capcom. why they get rid of install is beyond me.


#156

He was decent in UMVC3, I hope he won’t be back to Yamcha status of MVC games… Since its a few months, easy way to fix this without complication is exception to the projectile deflect rule and adding a projectile durability 3 so it’s like an ex version of hadouken…

if people are really afraid and terrified with RYU that had air dash like TVC.