Dp xx trigger is -5 on block for ken which is full combo. I’d assume that’s the same for Akuma but I’ve not seen his data yet. That wouldn’t work with Ryu anyway, it would be a giant waste of meter since you probably wouldn’t get any juggle after and the Dp isn’t invincible any more.
I’m ok with the Ryu changes, I don’t like them, but I’m not doing any worse really and I’m playing a more offensive version of him at the moment. A buff that I think would have rounded him off perfectly would be to make cr.mk xx fireball always connect on hit, I don’t mind if they want to not make it a true block string, but playing footsies we are leaving damage on the table from lows and it would have made his super cancel stronger. I realise cr.mp sort of fills that void, but the fact that cr.mk hits low is a big bonus.
The buffs he got, I’ve not really implemented although I do occasionally throw in a axe kick xx fireball, it seems to leave you at a good spot for a whiff punish if the opponent presses a button, it looks like they should reach Ryu with the outstreched fireball animation but they usually don’t. So something like Axe kick both hits xx fireball then cr.mp xx fireball as they recover sometimes can catch the return button on whiff.
Still having a good sit down with him, I’m not playing much characters apart from an Army of Akuma’s at the minute so it’s hard to get a full picture.