I would argue that that particular punch is Akuma’s v-skill p version.
Was range of mp nerfed? I missed several dps and i was sure that i was close enough.
I can live with a lot of the changes BUT WHY did capcom feel the need to nerf his stand lk. It was his most valuable button and they’ve made a bunch of his punishes, one of his shimmies, and some of his long reaching confirms non existent. Like, did somebody at capcom actually think ryus normals were good? I’m completely baffled by this change.
Safe jump set up of CC sweep no longer works
LOL coming here saying that people maining ryu are crying coz your main ain’t got any stupid nerfs at all. How bout you go play tekken 7 and juggle like a clown.
Only thing that strikes me as being better are -
The extra active frame on cr.mk is noticable, although it could be because I’m playing a lot of Akuma players and he has worse buttons than Ryu.
The Axe kick cancel is only half decent. It’s nice for a block string but a bit slow to be used and abused.
The st.lk nerf is just plain stupid.
Over all I think Ryu is fine, not top tier anymore but should be ok for Ryu players that want to stick with a simple character.
The game changes however are really making me think twice about continuing with the game. It feels sluggish,it feels … Not like street fighter. It’s hard to put my finger on it , but this might be the least enjoyable SF for me. It’s not nuanced enough, everything is designed around the lowest level player.
Risk reward is all in favour of dumb.
I will admit I think I overreacted at first. The more I played him the more I adjusted to his changes. The habit of using st. Jab as a anti air was getting me killed at first but I’m getting better at not relying on it so often though I still haven’t completely kicked the habit.
Anyways I thought he was bottom tier after feeling all the nerfs that first day. After more time I still think he got hit a little harder than he should have but he’s OK. I think he’ll settle somewhere in the middle in most tier list. Some match ups are going to be pretty tough from now on though.
And I still want special cancel st. HP as a full timer. None of this seasonal part time BS that we have right now. Probably not going to happen during S2 but hopefully Capcom comes around during S3. Having access to that at all times would have made me perfectly happy with S2 Ryu.
he just gon be mid tier, just like he was in the last two SF.
Daigo is defensive and uses cr.MP as an antiair. I can see how he might think the nerfs are too much.
Is that also why you think the nerfs are too much? Who are you thinking of choosing as your new main?
Canceled on the very last frame b.hk xx hadouken isn’t a true block string, even point blank. It’s really hard to find that frame though.
At the moment im just finding it hard for him to theoretically be mid tier in season 2, how often are you gonna hit opponents with solar plexus and his axe kick? It seems he’s been reduced to fireballs and anti air shoryukens
Yeah at this point i’m not quite sure what capcom was intending with the seasonal changes. Like how is ryu supposed to be played optimally? Zoning style? His fireball has way to much recovery for that to really be a thing. Neutral? They nerfed his best poke and buffed some extremely slow normals. Vtrigger oriented? Sure, he gets more vtrigger bar on a successful parry but they also nerfed his recovery.
It just feels like the game is rewarding players for playing really dumb neutral(mash sweep in neutral,random dash ins,etc). It’s like, do you play solid or do you play random?
I have this feeling that capcom doesn’t know what they want to do with ryu. They’re afraid to take a direction with him so they sit on their hands.
Well tbh they nerfed me rather than Ryu. When they did this I decided that they ruined everything about Ryu thats fun for me:
*nerfed horizontal hitbox on sweep and made it slower.
*nerfed st.lk horizontal hitbox
*nerfed his lp fireballs recovery fmd.
*nerfed cr.mp is now 6f startup
I relied on these the most and it helped me win the last s1 tourny in Sydney.
I understand the nerfs to j.lk and st.lp I never used that shit on me anyway so my gameplan didnt change but they nerfed his normals and his fireball and that made me think what the fuck man… even Daigo is confused at his neutral buttons nerf because lets face it… his neutral wasnt his strong point… it was his awesome aggression and his ability to play so defensively.
I went back to my original main, Laura. I had a strong Laura back in s1 so now I’m hoping to bring my Laura to the level of my Ryu.
Don’t get me wrong I love everything about Ryu, easily one of the most fun characters I ever used in SF history but he isn’t tournament viable for me, I feel like hes usable but I think Laura is a much stronger tournament character than Ryu. Thats my 5 cents.
I will never drop him but goddamn why use Ryu when Akuma is just a better version of him?
Capcom said merry Christmas Ryu players.
You gota be an utter sad fuck if you come into other threads to laugh at character nerfs. Prolly the same dudes that caused the problem in the first place with their constant bitching. Can’t wait to see the backlash when you scrubs play Laura and Urien in Season 2 and you don’t know which way to block or when to press a button. You’ll be begging for Ryu and Chun back.
What do you mean by “way too much recovery”? Ryu has been known for strong zoning for 25 years, his fireball recovery in V is around the same as in IV (counting the changes to jump frames), and I think faster than in SF2.
Which best poke? The cr.MP that now hits further forward? The cr.MK that is now one frame slower like the mediums of half the cast? The axe kick that now works better at max range because it is special-cancellable, and if spaced right causes punishes to whiff (and lets you get cr.HP combos)? The only thing I can see you meaning is st.LK.
“Nerfed his recovery”? 3 more frames on a 29-frame whiff?
Ryu has always been able to strategically sweep in neutral, and if you think never dashing in makes you more solid, you’re just wasting a tool you were given.
Capcom clearly knows what they want to do with Ryu. The same thing they want to do with nearly every other character. They want to separate players by their skill levels using spacing to test their execution.
The optimal way to play Ryu is “well”. He does most things decently, it’s up to you to do them well.
I didn’t play the older games beyond mashing level, dirty 16’ er here, but back then fireballs had much more pushback on block, leaving you safe to spam more hadukens freely, and also had much stronger anti airs and fewer, easy to use, anti fireballs tools, that makes a lot of difference even if the recovery is similar, Ryu can’t have a gameplan around fireballs in such a jumping game.
And even if he can dash, and gets closer to do mixups, or meaty you, his pressure ends in 2 hits, and if he grabs you he can’t do shit to keep momentum going, even in the corner, someones dash at you, you can’t punish it properly because cr.mp, st.lk xx tatsu doesn’t reach anymore, and i don’t understand things like cr.mk having more startup, it’s one of the worst cr.mk in the game, and you lose a counter hit link off cr.mp, nerfing his sweep and st.mp doesn’t makes sense either, it’s like Capcom put some user of eventhubs to balance him, he might as well be the Dan of SFV now, that’s why i switch to Akuma, at least i will make them know true cheapness =P
At least you got this bit right. They do want to make the game standardised so beginners don’t need to learn anything.
-Indeed he has been known for strong zoning for decades but the loss of invincibility on his dp drastically hurts that aspect of his game. Last second dps have always been a very important part of his arsenal. Now you eat a counter hit.
-Yes, I meant st lk. easily his best poke. Used for long range confirms, punishes on a lot of -4 moves, and an excellent counter poke. Throwing out axe kicks are really risky, and honestly the buff isn’t all that’s cracked up to be.
-Notice that I never explicitly said people should “never dash in”. Of course there’s a time in place to dash in to keep your opponent on their toes, but in this game it feels like more abuse of the system than anything else. Like, i’m pretty sure i’m not the only person in the world who’s had a season 1 nash dash in on them, press a button, and I eat a counter hit. It’s gimmicky gameplay.
-You said it better than I could have. lets add 3 more frames to something that already takes an eon to recover from… why?
Just what I had in mind. You said it right. It doesn’t feel like SF anymore.
Contemplating on quitting the game not because we can’t adapt to change, but rather, it just feels darn slow and thus odd game play.