“were good instead of the comboable ones and the safe ones”
for the last time why cant a certain super be good even if there are better supers?
so if ibuki has supers gerneraly considerd to be more usefull then another super that super is atomatically shit?
and as for issues of safety
yoro doshi is safer then both yami shigure and kazumi suzaki
only time its ot safe is if you did it when they were out of range
but then its really not the super that not safe but rather your incompentnce taht puts you in a “dangerous” position.
and as for the one “one hit wonder” comment
why is that a bad thing?
landing ONE super is definetly alot easier then landing two or three of the same super
your chances of landing one super are much higher than landing two
so does it makes sesne to prefare two supers that do no where near the amount of damage.
or one that does the same danage as those two combined?
i really dont see whats so specail about ibukis ex moves
ex daggers only require one parry and the ex hurricane move as good as it may be complety kills any momentum you may have had if its blocked.
from teh matcehs ive seen they dont do much
o wow on average youl land like an ex dagger and maybe an ex huricane kick on somone
the ex moves themselves are very good moves if ofcousre you dont factor in ibukis stamina but doing the damage they do and ibuki taking the damage she does they are’nt really doing as much as they would need to do.
record yoru matches from now on and observe just how much her awesome ex moves are really doing for you.
bottom line is people prefare kuzumi to youro doshi becuase of confidence issues
kusmi suzaki is just easy
i see people just throw it out and feel no worse when its blocked parried or whatverd then they would if it had conected.(myself included)
yorou dushie is hardER to use it forces to deal with teh fact that they may not be as good as they tell themslesv they are.
so inseatd of admiing there own limitations and “flaws” they say the super is limited and flawed
one yoro doshi easily takes half of yuns life bar away
how many kasumi suaskus woudl you ahve to get him yto block to get teh same amount of damage?
when was the last time you managed to get land hwoever many taht woudl be required?
and really even if you manage to land a lasuma suaki for the most hist possible while astill aloowing you to land safely and recover
chnaces are you are still no where clsoe to wniing the round
alnding it on most char is nothing more then a nusance(unless they have like 20 points of health left and you chip em to death)
but ide like to see you lose a rtound againts yun or akuma after youv got then with a yorou
how many tims do you tech throw during a mach?
replace any one throw ands that garnbteed yorou
after a low blocked jab (one frime window of escape)
standing jab, super.
jump in dagger, super.
hk hop kick over croucking char super.
low jab hk hop kick(blocked) land super.
mk hop kick do one fireball motion right befroe you land take a step forward do another motion, super.
crouching mideium kick, super.
standing jab ,crouching jab, crouching light kick, lp fireball puase super(after lp fireball you have frame advantage by atleast 2 frames)
so you could do standing lp crouching lp crouching mp lp fireball then after block do a jab and there would only be a one frame window of escape for your oppoent(so basically no escape)
blocked hk hurrican from point blank into super.
cross up medium kick into super.
walk under jump in super.
sldie under jumpin, super.
if you think your oppnet is goin to jump in and parry, super.
if they jump in attack then try to thow you can super.
i only played with ibuki for a week and those some of the ways i came up with landing it (i dont [play with her anymore ofcourse cus shes pretty crappy)
but whateve r hah if you want to subject yoruself to her awesomeness then atleast have an open mind about the godaamn yoruo doshi
if you use it lond enough youl come to a point where you will be lanidng it pretty much every round.
same can be said about yami and kasumi but sadly neither of those super takes off half anyones life.(cept maybe yours from ll the mactches youl end up getting wraped in by ken/yun)
and tahst exatly what you need when you are using such a horribel char who takes damage like a little girl, you dont wnat a super taht does block damage comparable to one urien throw
(as skilled as it may make you sound when later you post on ther internet about this amazing phenomenon)
but you wnat to rape half there life bar and not have them be able to do anything about it but constanly guess cuase they really really dont wnat to have half ther elife bar raped off teh screen.
the super will let you get in alot of “free hits” cuase most chars (yun for example) will not sit there and block or try to throw you when they think theyve “seen it coming” they will just hold up in any direction.