My N-Athena was pretty solid, but she was overwhelmed recently at this tourney in New Park Mall by Dr. B.
She held her own though and finished off his Cammy and took half the life from his second character… Not sure if it was Blanka or Sagat.
I am sad to say I dumped her, and found a new love: S-Athena
He recommended that I pick her up and try her out, as I use both her and Vega, S-Groove would benefit both characters more.
So far, the most I can figure to do with her is just work on getting her meter charged to max so I can just follow up my regular routines, jab psycho ball followed by just about whatever Athena has- but bounce into either short or forward phoenix arrow, butt bounce into super phoenix arrows, but bounce into SCB, or butt bounce into her dragon punch to get away from some late attack. Also a jab psycho ball comboes with jumping roundhouse and c.fp for 3 hits if they’re foolish… But most times they won’t be. Sometimes I just run in under cover of her psycho balland c.fp if they underestimate her too much after.
All I’ve noticed was I traded her good roll in for increased damage, and a good dodge attack that allows for more free time to charge, although throwing a jab psycho ball and charging a bit works too.
Her desperation mode is a little risky for me at present… But her super phoenix arrows are a great way to end a match through chip… Not too experienced with infinite level 1 SCB’s yet though.
Basically, still a noob with her in S, but I think now this might just be her strongest groove, just because she is good at keep-away, and charging to max gives her that increased power boost, and her infinite level 1’s and her added dodge attacks somewhat compensate for the loss of the roll…
She still has small jump and run.
Anyone have any ideas I should try to add to this? Like maybe the SCB’s?