s.HK xx HG reset/infinite

magneto

#1

I doubt this is new, but I haven’t seen it anywhere before, so forgive me if it is posted somewhere.

I found out the other day that Magneto can cancel the second hit of his standing heavy kick into a hyper grav. Because of this he is able to loop s.HK xx HG over and over. The time in HG is very short, so I don’t know if there would be enough time to mash out of it before getting hit by the next heavy kick.

Can anyone comment on this reset/infinite as to whether or not it is a true infinite, so to speak, or if it is even useful.

Thanks.


#2

s.hk xx hg xx mt is basic mag play

s.hk xx hg does not combo…your opponent can block by then.


#3

On sent and Juggs in corner, [dashing, s.fp xx hypergrav] x N works as an infinite.

On juggs in corner, you can do:

tj.fk, land, c.lk, c.fp, sj.fk, ad df, lk, lk, land, dash s.fp xx hypergrav, [dashing s.fp xx SJC. lk, lk, ad down, lk, lk, dashing s.fp xx hypergrav] x N.

I dont think it works on sent, though. Or at least I haven’t gotten it.


#4

Think you can do this in Xmen vs Street Fighter only