Jump back Kunai is OP.
It’s completely safe because she can attack even if you block it, she can do it all day off of backwards jump and be completely safe the whole match, and when she lands a hit and you’re grounded, you get comboed.
No character should be able to start a combo from a state that when hit in, you are uncomboable.
Her Instinct is OP.
It stays there for too long, doesn’t go away when she’s hit.
Too good at controlling space for an extremely mobile character, give that shit to Glacius, he needs it.
The spin is OP.
It’s completely safe, yet low invincible? Come on Double Helix, were you on crack when you balanced her?
Sadira needs to take a larger amount of damage while airborne since she’s so mobile.
90% of the time you hit Sadira, she’s airborne, because quick stand is way too fast in this game, and she has invincible moves.
A character that stays in an uncomboable state should take tons more damage from this uncomboable state since she just zips all around the screen and you hit her and you’re opponent’s like “lol 5%” and does it all over again.
There’s no risk if you stay airborne all game, but huge reward since kunai starts combos, plus she has air combos. She gets more damage than you do in the air when she’s the one who should be taking more damage.
Sadira needs to get nerfed badly or this game might as well be named Sadira Instinct