As everyone who played SF4 knows, Safejumps are very important to wakeup pressure. I’ve been experiementing to find some ways to deal with the new, toned-down reversals in SFXT. I have yet to look into OSing against Rolls too deeply, the only thing I can say for sure is that OS lp gh to chase roll will probably not prove very solid in the long run (It’s garbage imo if you haven’t tried it yourself lol).
Edit: Until wakeup times are tested (most likely when the PC version is released) we will probably not find out who has irregular wakeup times, so I highly suggest you test the hell out of these setups.
Sweep: Sweep, hold forward and react to your characters step animation (Similar to the Safejump off of 360K in SF4), Splash/Knees. This is safe on 5 frame reversals (Example: Sagat’s mp TU, Zangief’s PPP Lariat).
Longkick: See the Sweep safejump, this one works identically. However, because it moves Zangief forward, you can have some pretty ambiguous stuff. Again, this is safe against 5 frame revesals.
Running Bear Grab: My original Safejump from SF4 still works. It is RBG, cr. mk to jump forward. According to my testing it is safe against 4 frame reversals, but I suggest you guys test this out for yourself. It also puts you into a pretty good position against wakeup roll.
Atomic Suplex (360K in grab range): A safejump here is by all means possible, however I can’t really find something consistent to mark time. Maybe walk forward to cr. jab to jump splash? Need to further test.
OSing against Roll: I need to test Zangief’s long sweep (ala Rolento), but I have already worked with lp GH and I do not personally think it is very viable. If someone else discovers some godlike tech with it then by all means, I will post it.