Safe Jump Setup After Super/Ultra1

Any normals/specials I can whiff to have better timing or is it just based on feel?


I have been testing a bit with crossup tatsu,super.It seems extremely difficult to get a solid timing off of it because there are so many variables.Timing changes slightly depending on how deep your tatsu hits,how late or early you activate super,and also changes with character hitbox.I think it may just be better at this point to just feel it out.