Well you’re wrong dude. It’s simple math man. You can’t safe jump a shoto because of the trip guard.
A safe jump is defined as a jumping attack that will hit the opponent on the first frame that they recover from being knocked down. This DOES NOT work on a shoto because they have a 3 frame start up and trip guard is 4. I can’t explain this in any other way. What you guys are doing is not a safe jump unless trip guard has been altered to 3 frames or less in this version of SF. I don’t believe that is the case.
What you guys are doing is just jumping in and blocking waaaay before the person can SRK. It’s not a safe jump at all. If it’s working for you, great, that’s awesome but please don’t confuse people by using terminology that is inaccurate.
You’re going to have to post a video of this to prove it.
EDIT: Better yet, add me to PSN (kumaoni) and try it on me. I’ll let you just walk up and sweep me and then I’ll SRK the shit outta you when you try to jump in. Make sure you’re actually doing a safe jump because imma just throw you outta whatever the hell you guys are doing right now.