I’m kind of baffled on something lately… trying to find anything safe on block (or hit, in some cases) for Frank. It seems like everything he has is both slow to start and even slower to recover. There is the 22A/B/C roll as was mentioned in other threads, but do we have any other useful options for block strings and such?
Nope! It is imperitive that if anything is blocked, that you roll afterwards to keep it safe!
That’s kinda depressing. Oh well… thanks for the confirmation!
If you have a good partner, you can always call partner to fill holes where you’re vulnerable… But other than that, you’re limited to roll cancel, really.