Sagat vs Cammy
Sagat has the advantage in this match because he does twice as much damage as Cammy does (Sagat has above average hp, Cammy has below average hp, Sagat’s moves do at least 50% more damage than the comparable Cammy moves).
Use the cr fierce more than usual in this match, because you want to trade with it. At ‘forcefield’ range (where the cr fierce just whiffs), it’ll trade with a light cannon spike much in your favour; Cammy cannot run up to pressure you in time if you recovery roll. Also, you hsould recovery roll whenever you are knocked down except for Cammy’s kick throw or when you’re in the corner.
Try to keep Cammy out of her rushdown range. You can easily uppercut any full jumps (beats jump lk cleanly). For low jumps, try to have fast reactions and hit her with a far fierce (if you’re too slow you get a block, which isn’t that bad).
It’s imperative that you know at what range a spiral arrow can be punished or not, and do one of those cr lk combos whenever such a chance appears. If you do K Sagat, also, you MUST be able to just defend a cr mk -> qcf+lk from cammy, then do your biggest combo. Buffer the JD so that you won’t be disadvantaged if the Cammy decides not to do the spiral arrow. Unfortunately, none of Cammy’s normal pokes can be retaliated against after a JD (maybe with super L3 supers, but no normal pokes).
Don’t rush down as much as you would against other people, but try to stay at your optimum range (just outside cammy’s st roundhouse range) and trade with Cammy until she dies.
Tiger shots are banned against competent opponents.
If you get into one of Cammy’s stupid pressure strings, watch for the spiral arrow and punish. And, uh, look for obvious throw attempts. Can’t really help against that. Avoid getting knocked down with Cammy standing over your body.
Bonus!
Here’s a short list of what’s safe to recovery roll from, and what’s unsafe to recovery roll from:
Unsafe:
Kick throw
Cannon spike used as anti-air
Crouch roundhouse
Anything when you’re in the corner
Always safe:
Punch throw
Cannon spike used as psychic DP
Sometimes safe:
Spiral arrow, depending on distance