Search function fails me :sad::sad::sad::sad::sad: But foreal tho, I searched and didn’t find shit.
I wanted the info to be easy to find for people instead of them digging for it be because I feel that this info is essential. Btw I don’t own a copy of the game so I can’t really explore the game as much as I want. When I get the chance, I’ll record these moves and how to do em for newbies. Since you kara off of his toward roundhouse, shouldn’t he have a kara throw? Again, I would be trying to find this out myself but I don’t have the game.
Also, I thought toward short was just canceled and not kara canceled unless its a really late kara cancel? Or am I just trippin?
Btw if there already was a thread then thanks for showing me where it is :rolleyes:
I already answered that. You don’t believe me? It’s a kara. Not a cancel. Read the instruction manual or go to trial mode and relearn the section called “cancels” and it won’t be in there. I realize you don’t have a copy of the game but this information can be youtubed, or done at a friends house.
He has both - like i said before. F.lk tiger knee to cover distance. St.lk tiger knee for pressure / corner games / frame traps
Besides kara tk/tu/ts you can also just FADC the LSK (fw. lk). It has incredible speed and can get your opponent of guard. Don’t use this too much. I sometimes use it when both lives are almost gone and I’m half screen away. I feint the LSK and FADC infront of the player and just grab him. It really works! It’s always better to leave it for TU FADC, but when it doesn’t matter or you find the right opportunity just do it.
:r:+:hk: is FADC-able also, and it’s faster. Though if they see :r:+:lk:, they’ll expect a knee and block… where as :r:+:hk: is quick enough that they might not react much. Just hope they aren’t waiting to DP you out of that tiger knee. Never tried either in a match, always using my meter for tigershot combos